Use compile-time Unicode string conversion

Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
This commit is contained in:
Hugo Locurcio 2023-08-07 10:37:41 +02:00
parent 16a93563bf
commit e9f723006a
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GPG Key ID: 39E8F8BE30B0A49C
11 changed files with 19 additions and 19 deletions

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@ -269,9 +269,9 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
capitalize_string_remaps["uri"] = "URI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
capitalize_string_remaps["us"] = String::utf8("(µs)"); // Unit.
capitalize_string_remaps["us"] = U"(µs)"; // Unit.
capitalize_string_remaps["usb"] = "USB";
capitalize_string_remaps["usec"] = String::utf8("(µsec)"); // Unit.
capitalize_string_remaps["usec"] = U"(µsec)"; // Unit.
capitalize_string_remaps["uuid"] = "UUID";
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";

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@ -294,7 +294,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
// Improve looks on tooltip, extra spacing on non-bullet point newlines.
const String bullet_point = String::utf8("");
const String bullet_point = U"";
int next_newline = 0;
while (next_newline != -1) {
next_newline = conf_warning.find("\n", next_newline + 2);

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@ -37,7 +37,7 @@
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
}
BitMapEditor::BitMapEditor() {

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@ -3027,8 +3027,8 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 v_angle_text_pos;
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(U"%d°", vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat(U"%d°", vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
@ -3050,8 +3050,8 @@ void CanvasItemEditor::_draw_ruler_tool() {
h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
}
}
viewport->draw_string_outline(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
viewport->draw_string_outline(font, h_angle_text_pos, TS->format_number(vformat(U"%d°", horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat(U"%d°", horizontal_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
}
if (grid_snap_active) {

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@ -93,8 +93,8 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {
}
String text;
text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", size.x, size.y, size.z)) + "\n";
text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
// Only update the tooltip when needed to avoid constant redrawing.

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@ -2822,7 +2822,7 @@ void Node3DEditorViewport::_notification(int p_what) {
}
if (show_info) {
const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
const String viewport_size = vformat(U"%d × %d", viewport->get_size().x, viewport->get_size().y);
String text;
text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));

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@ -1282,7 +1282,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = String::utf8("┖╴");
String prefix = U"┖╴";
Ref<AtlasTexture> at = texture;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();

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@ -119,8 +119,8 @@ void VoxelGIEditorPlugin::_notification(int p_what) {
}
String text;
text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), cell_size.x, cell_size.y, cell_size.z)) + "\n";
text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), half_size.x / cell_size.x, half_size.y / cell_size.y, half_size.z / cell_size.z)) + "\n";
text += vformat(TTR("Subdivisions: %s"), vformat(U"%d × %d × %d", cell_size.x, cell_size.y, cell_size.z)) + "\n";
text += vformat(TTR("Cell size: %s"), vformat(U"%.3f × %.3f × %.3f", half_size.x / cell_size.x, half_size.y / cell_size.y, half_size.z / cell_size.z)) + "\n";
text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
// Only update the tooltip when needed to avoid constant redrawing.

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@ -348,7 +348,7 @@ void ScriptCreateDialog::_template_changed(int p_template) {
}
}
// Update template label information.
String template_info = String::utf8("");
String template_info = U"";
template_info += TTR("Template:");
template_info += " " + sinfo.name;
if (!sinfo.description.is_empty()) {

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@ -256,7 +256,7 @@ private:
ListType list_type = LIST_DOTS;
bool capitalize = false;
int level = 0;
String bullet = String::utf8("");
String bullet = U"";
ItemList() { type = ITEM_LIST; }
};

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@ -1372,8 +1372,8 @@ TEST_CASE("[String] Ensuring empty string into parse_utf8 passes empty string")
}
TEST_CASE("[String] Cyrillic to_lower()") {
String upper = String::utf8("АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ");
String lower = String::utf8("абвгдеёжзийклмнопрстуфхцчшщъыьэюя");
String upper = U"АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ";
String lower = U"абвгдеёжзийклмнопрстуфхцчшщъыьэюя";
String test = upper.to_lower();
@ -1700,7 +1700,7 @@ TEST_CASE("[String] validate_identifier") {
String name_with_spaces = "Name with spaces";
CHECK(name_with_spaces.validate_identifier() == "Name_with_spaces");
String name_with_invalid_chars = String::utf8("Invalid characters:@*#&世界");
String name_with_invalid_chars = U"Invalid characters:@*#&世界";
CHECK(name_with_invalid_chars.validate_identifier() == "Invalid_characters_______");
}