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Expose Resource.emit_changed()
to script
Also known as `emit_signal("changed")`.
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@ -386,6 +386,7 @@ void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
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ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
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ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
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ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
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ADD_SIGNAL(MethodInfo("changed"));
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@ -29,6 +29,19 @@
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[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.
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</description>
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</method>
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<method name="emit_changed">
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<return type="void">
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</return>
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<description>
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Emits the [signal changed] signal.
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If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties).
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The method is equivalent to:
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[codeblock]
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emit_signal("changed")
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[/codeblock]
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[b]Note:[/b] This method is called automatically for built-in resources.
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</description>
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</method>
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<method name="get_local_scene" qualifiers="const">
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<return type="Node">
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</return>
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