Expose Resource.emit_changed() to script

Also known as `emit_signal("changed")`.
This commit is contained in:
Andrii Doroshenko (Xrayez) 2021-01-13 16:24:51 +02:00
parent a8cf045fd0
commit e94f46dcdb
2 changed files with 14 additions and 0 deletions

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@ -386,6 +386,7 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));

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@ -29,6 +29,19 @@
[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.
</description>
</method>
<method name="emit_changed">
<return type="void">
</return>
<description>
Emits the [signal changed] signal.
If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties).
The method is equivalent to:
[codeblock]
emit_signal("changed")
[/codeblock]
[b]Note:[/b] This method is called automatically for built-in resources.
</description>
</method>
<method name="get_local_scene" qualifiers="const">
<return type="Node">
</return>