mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
Fix CollisionShape2D editor crash
This commit is contained in:
parent
1becfea37c
commit
e5d0bb1605
@ -552,16 +552,6 @@ void CollisionShape2DEditor::edit(Node *p_node) {
|
||||
_shape_changed();
|
||||
}
|
||||
|
||||
CollisionShape2DEditor::CollisionShape2DEditor() {
|
||||
node = nullptr;
|
||||
canvas_item_editor = nullptr;
|
||||
|
||||
edit_handle = -1;
|
||||
pressed = false;
|
||||
|
||||
shape_type = 0;
|
||||
}
|
||||
|
||||
void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
|
||||
collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
|
||||
}
|
||||
|
@ -66,9 +66,9 @@ class CollisionShape2DEditor : public Control {
|
||||
|
||||
Vector<Point2> handles;
|
||||
|
||||
int shape_type;
|
||||
int edit_handle;
|
||||
bool pressed;
|
||||
int shape_type = -1;
|
||||
int edit_handle = -1;
|
||||
bool pressed = false;
|
||||
Variant original;
|
||||
Transform2D original_transform;
|
||||
Vector2 original_point;
|
||||
@ -90,8 +90,6 @@ public:
|
||||
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
|
||||
void forward_canvas_draw_over_viewport(Control *p_overlay);
|
||||
void edit(Node *p_node);
|
||||
|
||||
CollisionShape2DEditor();
|
||||
};
|
||||
|
||||
class CollisionShape2DEditorPlugin : public EditorPlugin {
|
||||
|
Loading…
Reference in New Issue
Block a user