mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Fix some leftover references to hint_albedo
in docs
This commit is contained in:
parent
5f05e2b9b1
commit
e5266f71b9
@ -33,7 +33,7 @@
|
||||
No hints are added to the uniform declaration.
|
||||
</constant>
|
||||
<constant name="TYPE_COLOR" value="1" enum="TextureType">
|
||||
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
|
||||
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
|
||||
</constant>
|
||||
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
|
||||
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
|
||||
|
@ -51,7 +51,7 @@
|
||||
No hints are added to the uniform declaration.
|
||||
</constant>
|
||||
<constant name="TYPE_COLOR" value="1" enum="TextureType">
|
||||
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
|
||||
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
|
||||
</constant>
|
||||
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
|
||||
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
|
||||
|
Loading…
Reference in New Issue
Block a user