Update editor description property flag

This commit is contained in:
megalobyte 2021-06-18 06:49:30 -07:00
parent 284b50cf30
commit e3def40160
2 changed files with 4 additions and 12 deletions

View File

@ -228,11 +228,6 @@
If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]). If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
</description> </description>
</method> </method>
<method name="get_editor_description" qualifiers="const">
<return type="String" />
<description>
</description>
</method>
<method name="get_groups" qualifiers="const"> <method name="get_groups" qualifiers="const">
<return type="Array" /> <return type="Array" />
<description> <description>
@ -618,12 +613,6 @@
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling. Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description> </description>
</method> </method>
<method name="set_editor_description">
<return type="void" />
<argument index="0" name="editor_description" type="String" />
<description>
</description>
</method>
<method name="set_multiplayer_authority"> <method name="set_multiplayer_authority">
<return type="void" /> <return type="void" />
<argument index="0" name="id" type="int" /> <argument index="0" name="id" type="int" />
@ -702,6 +691,9 @@
<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer"> <member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
</member> </member>
<member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
Add a custom description to a node.
</member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
</member> </member>

View File

@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_"); ADD_GROUP("Editor Description", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta"); GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta"); GDVIRTUAL_BIND(_physics_process, "delta");