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Improve touchpad support in 2d editor viewport
Implements ideas from #30615
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@ -1061,9 +1061,11 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
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bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> b = p_event;
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if (b.is_valid()) {
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bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
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// Scroll or pan down
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (pan_on_scroll) {
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view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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@ -1074,7 +1076,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) {
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// Scroll or pan up
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (pan_on_scroll) {
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view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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@ -1085,7 +1087,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
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// Pan left
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (pan_on_scroll) {
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view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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@ -1094,7 +1096,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
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// Pan right
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if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
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if (pan_on_scroll) {
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view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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return true;
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@ -1104,6 +1106,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
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if (!panning) {
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if (b->is_pressed() &&
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(b->get_button_index() == BUTTON_MIDDLE ||
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b->get_button_index() == BUTTON_RIGHT ||
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(b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) ||
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(b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
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// Pan the viewport
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