Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename

Remove the usage of pointers in signal call, to fix #67941
This commit is contained in:
Rémi Verschelde 2022-10-31 15:54:45 +01:00
commit e22a1d8031
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GPG Key ID: C3336907360768E1
2 changed files with 13 additions and 5 deletions

View File

@ -153,7 +153,8 @@ void AnimationNodeBlendTreeEditor::update_graph() {
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, read_only ? -1 : 0, get_theme_color(SNAME("font_color"), SNAME("Label")));
name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed).bind(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(name, agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(agnode), CONNECT_DEFERRED);
name->connect("text_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request).bind(E), CONNECT_DEFERRED);
@ -993,13 +994,18 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
update_graph(); // Needed to update the signal connections with the new name.
current_node_rename_text = String();
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
if (le == nullptr) {
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Ref<AnimationNode> p_node) {
if (current_node_rename_text.is_empty()) {
return; // The text_submitted signal triggered the graph update and freed the LineEdit.
}
_node_renamed(le->call("get_text"), p_node);
_node_renamed(current_node_rename_text, p_node);
}
void AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed(const String &p_text) {
current_node_rename_text = p_text;
}
bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {

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@ -92,9 +92,11 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
void _node_renamed_focus_out(Ref<AnimationNode> p_node);
void _node_rename_lineedit_changed(const String &p_text);
void _node_changed(const StringName &p_node_name);
String current_node_rename_text;
bool updating;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);