mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Fix issue with GDScript binary tokens being non-deterministic
This commit is contained in:
parent
4788f54d97
commit
e120792760
@ -296,6 +296,7 @@ Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code,
|
|||||||
encode_uint32(identifier_map.size(), &contents.write[0]);
|
encode_uint32(identifier_map.size(), &contents.write[0]);
|
||||||
encode_uint32(constant_map.size(), &contents.write[4]);
|
encode_uint32(constant_map.size(), &contents.write[4]);
|
||||||
encode_uint32(token_lines.size(), &contents.write[8]);
|
encode_uint32(token_lines.size(), &contents.write[8]);
|
||||||
|
encode_uint32(0, &contents.write[12]); // Unused, kept for compatibility. Please remove at next `TOKENIZER_VERSION` increment.
|
||||||
encode_uint32(token_counter, &contents.write[16]);
|
encode_uint32(token_counter, &contents.write[16]);
|
||||||
|
|
||||||
int buf_pos = 20;
|
int buf_pos = 20;
|
||||||
|
Loading…
Reference in New Issue
Block a user