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Fix editor crash when opening scene with CSGMesh
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@ -349,9 +349,11 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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if (cs->is_root_shape()) {
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Array csg_meshes = cs->get_meshes();
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Ref<Mesh> csg_mesh = csg_meshes[1];
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if (csg_mesh.is_valid()) {
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p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
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if (csg_meshes.size() == 2) {
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Ref<Mesh> csg_mesh = csg_meshes[1];
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if (csg_mesh.is_valid()) {
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p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
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}
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}
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}
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