GDScript: Remove space before colon on type hints

This commit is contained in:
George Marques 2018-08-26 13:43:13 -03:00
parent 653b4829f1
commit de45b18ddb
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GPG Key ID: 046BD46A3201E43D

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@ -63,8 +63,8 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
String _template = "extends %BASE%\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a %INT_TYPE%= 2\n"
"# var b %STRING_TYPE%= \"text\"\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
@ -76,9 +76,9 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
#ifdef TOOLS_ENABLED
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
_template = _template.replace("%INT_TYPE%", ": int ");
_template = _template.replace("%STRING_TYPE%", ": String ");
_template = _template.replace("%FLOAT_TYPE%", " : float");
_template = _template.replace("%INT_TYPE%", ": int");
_template = _template.replace("%STRING_TYPE%", ": String");
_template = _template.replace("%FLOAT_TYPE%", ": float");
_template = _template.replace("%VOID_RETURN%", " -> void");
} else {
_template = _template.replace("%INT_TYPE%", "");
@ -466,7 +466,7 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na
if (th) {
String type = p_args[i].get_slice(":", 1);
if (!type.empty() && type != "var") {
s += " : " + type;
s += ": " + type;
}
}
}
@ -2596,7 +2596,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
method_hint += arg;
if (use_type_hint && mi.arguments[i].type != Variant::NIL) {
method_hint += " : ";
method_hint += ": ";
if (mi.arguments[i].type == Variant::OBJECT && mi.arguments[i].class_name != StringName()) {
method_hint += mi.arguments[i].class_name.operator String();
} else {