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Correct Bullet's default Area angular damp value.
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@ -93,7 +93,7 @@ private:
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Vector3 spOv_gravityVec = Vector3(0, -1, 0);
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real_t spOv_gravityMag = 10;
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real_t spOv_linearDump = 0.1;
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real_t spOv_angularDump = 1;
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real_t spOv_angularDump = 0.1;
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int spOv_priority = 0;
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bool isScratched = false;
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