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Don't expose mac specific display server.
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bd1bc68ba0
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@ -39,6 +39,8 @@ class RenderingDeviceVulkan;
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#endif
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class DisplayServerAndroid : public DisplayServer {
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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String rendering_driver;
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// https://developer.android.com/reference/android/view/PointerIcon
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@ -55,7 +55,7 @@
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#import <QuartzCore/CAMetalLayer.h>
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class DisplayServerIOS : public DisplayServer {
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GDCLASS(DisplayServerIOS, DisplayServer)
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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_THREAD_SAFE_CLASS_
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@ -119,8 +119,7 @@ typedef struct _xrr_monitor_info {
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#undef CursorShape
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class DisplayServerX11 : public DisplayServer {
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//No need to register, it's platform-specific and nothing is added
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//GDCLASS(DisplayServerX11, DisplayServer)
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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_THREAD_SAFE_CLASS_
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@ -56,7 +56,7 @@
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#undef CursorShape
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class DisplayServerMacOS : public DisplayServer {
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GDCLASS(DisplayServerMacOS, DisplayServer)
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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_THREAD_SAFE_CLASS_
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@ -37,6 +37,8 @@
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#include <emscripten/html5.h>
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class DisplayServerWeb : public DisplayServer {
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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private:
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struct JSTouchEvent {
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uint32_t identifier[32] = { 0 };
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@ -280,8 +280,7 @@ typedef struct {
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} ICONDIR, *LPICONDIR;
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class DisplayServerWindows : public DisplayServer {
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//No need to register, it's platform-specific and nothing is added
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//GDCLASS(DisplayServerWindows, DisplayServer)
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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_THREAD_SAFE_CLASS_
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