Fix invalid buffer updates in SDFGI

This commit is contained in:
reduz 2020-10-19 17:01:53 -03:00
parent ff48a6a3bc
commit dd0b097e44
2 changed files with 116 additions and 87 deletions

View File

@ -3488,6 +3488,10 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
_buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
@ -3611,6 +3615,10 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_index_count == 0, RID());
@ -4357,6 +4365,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
@ -4372,6 +4384,10 @@ RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
@ -4395,6 +4411,10 @@ RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Ve
RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
uint32_t element_size = get_format_vertex_size(p_format);
ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
@ -4984,6 +5004,8 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
"Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
"Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
// Protect subsequent updates...
VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;

View File

@ -1173,27 +1173,11 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm
/* Update dynamic lights */
{
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
SDGIShader::DirectLightPushConstant push_constant;
push_constant.grid_size[0] = rb->sdfgi->cascade_size;
push_constant.grid_size[1] = rb->sdfgi->cascade_size;
push_constant.grid_size[2] = rb->sdfgi->cascade_size;
push_constant.max_cascades = rb->sdfgi->cascades.size();
push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
push_constant.multibounce = rb->sdfgi->uses_multibounce;
push_constant.y_mult = rb->sdfgi->y_mult;
push_constant.process_offset = 0;
push_constant.process_increment = 1;
int32_t cascade_light_count[SDFGI::MAX_CASCADES];
for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
SDFGI::Cascade &cascade = rb->sdfgi->cascades[i];
{ //fill light buffer
SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
uint32_t idx = 0;
for (uint32_t j = 0; j < p_directional_light_count; j++) {
@ -1273,9 +1257,29 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm
if (idx > 0) {
RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, true);
}
push_constant.light_count = idx;
cascade_light_count[i] = idx;
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
SDGIShader::DirectLightPushConstant push_constant;
push_constant.grid_size[0] = rb->sdfgi->cascade_size;
push_constant.grid_size[1] = rb->sdfgi->cascade_size;
push_constant.grid_size[2] = rb->sdfgi->cascade_size;
push_constant.max_cascades = rb->sdfgi->cascades.size();
push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
push_constant.multibounce = rb->sdfgi->uses_multibounce;
push_constant.y_mult = rb->sdfgi->y_mult;
push_constant.process_offset = 0;
push_constant.process_increment = 1;
for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
SDFGI::Cascade &cascade = rb->sdfgi->cascades[i];
push_constant.light_count = cascade_light_count[i];
push_constant.cascade = i;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
@ -7236,8 +7240,9 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc
push_constant.grid_size = rb->sdfgi->cascade_size;
push_constant.cascade = cascade;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
if (rb->sdfgi->cascades[cascade].dirty_regions != SDFGI::Cascade::DIRTY_ALL) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
//must pre scroll existing data because not all is dirty
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].scroll_uniform_set, 0);
@ -7311,13 +7316,15 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc
}
//ok finally barrier
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->compute_list_end();
}
//clear dispatch indirect data
uint32_t dispatch_indirct_data[4] = { 0, 0, 0, 0 };
RD::get_singleton()->buffer_update(rb->sdfgi->cascades[cascade].solid_cell_dispatch_buffer, 0, sizeof(uint32_t) * 4, dispatch_indirct_data, true);
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
bool half_size = true; //much faster, very little difference
static const int optimized_jf_group_size = 8;