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RigidBody2D: add and bind get/set_applied_torque.
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@ -2900,6 +2900,12 @@
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</method>
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</methods>
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<signals>
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<signal name="animation_started">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="animation_changed">
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<argument index="0" name="old_name" type="String">
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</argument>
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@ -13887,6 +13893,12 @@ Returns an empty String "" at the end of the list.
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<description>
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</description>
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</method>
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<method name="get_connection" qualifiers="const">
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<return type="StreamPeer">
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</return>
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<description>
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</description>
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</method>
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<method name="request">
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<return type="int">
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</return>
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@ -19118,6 +19130,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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Set the mesh of the item.
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</description>
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</method>
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<method name="set_item_navmesh">
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navmesh" type="NavigationMesh">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_item_shape">
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<argument index="0" name="id" type="int">
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</argument>
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@ -19144,6 +19164,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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Return the mesh of the item.
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</description>
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</method>
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<method name="get_item_navmesh" qualifiers="const">
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<return type="NavigationMesh">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_item_shape" qualifiers="const">
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<return type="Shape">
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</return>
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@ -30206,6 +30234,18 @@ This method controls whether the position between two cached points is interpola
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Return the applied force vector.
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</description>
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</method>
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<method name="set_applied_torque">
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<argument index="0" name="torque" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_applied_torque" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="set_sleeping">
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<argument index="0" name="sleeping" type="bool">
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</argument>
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@ -36069,6 +36109,22 @@ This method controls whether the position between two cached points is interpola
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<description>
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</description>
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</method>
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<method name="add_triangle_fan">
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<argument index="0" name="vertexes" type="Vector3Array">
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</argument>
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<argument index="1" name="uvs" type="Vector2Array" default="[Vector2Array]">
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</argument>
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<argument index="2" name="colors" type="ColorArray" default="ColorArray([ColorArray])">
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</argument>
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<argument index="3" name="uv2s" type="Vector2Array" default="[Vector2Array]">
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</argument>
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<argument index="4" name="normals" type="Vector3Array" default="Vector3Array()">
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</argument>
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<argument index="5" name="tangents" type="Array" default="Array()">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_material">
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<argument index="0" name="material" type="Material">
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</argument>
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@ -782,6 +782,16 @@ Vector2 RigidBody2D::get_applied_force() const {
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return Physics2DServer::get_singleton()->body_get_applied_force(get_rid());
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};
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void RigidBody2D::set_applied_torque(const float p_torque) {
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Physics2DServer::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
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};
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float RigidBody2D::get_applied_torque() const {
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return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid());
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};
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void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
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@ -900,6 +910,9 @@ void RigidBody2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_applied_force","force"),&RigidBody2D::set_applied_force);
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ObjectTypeDB::bind_method(_MD("get_applied_force"),&RigidBody2D::get_applied_force);
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ObjectTypeDB::bind_method(_MD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque);
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ObjectTypeDB::bind_method(_MD("get_applied_torque"),&RigidBody2D::get_applied_torque);
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ObjectTypeDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping);
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ObjectTypeDB::bind_method(_MD("is_sleeping"),&RigidBody2D::is_sleeping);
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@ -266,6 +266,9 @@ public:
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void set_applied_force(const Vector2& p_force);
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Vector2 get_applied_force() const;
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void set_applied_torque(const float p_torque);
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float get_applied_torque() const;
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Array get_colliding_bodies() const; //function for script
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