Prevent a possible crash when exporting to MeshLibrary

This commit is contained in:
Marcelo Fernandez 2017-09-28 22:07:27 -03:00
parent 4f39ce32b9
commit da970c5c5f

View File

@ -112,8 +112,10 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
Rect3 rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
if (m == 0) {
textures.push_back(Ref<Texture>());
continue;
}
m = 1.0 / m;
m *= 0.5;
print_line("scale: " + rtos(m));