diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml
index e5b17b8dfb7..045c6c2bf96 100644
--- a/doc/classes/AudioBusLayout.xml
+++ b/doc/classes/AudioBusLayout.xml
@@ -1,8 +1,10 @@
+ Stores information about the audiobusses.
+ Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage.
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 768987fd0b1..0a59da5355b 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -17,6 +17,7 @@
+ Adds a bus at [code]at_position[/code].
@@ -29,18 +30,21 @@
+ Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code].
+ Generates an [AudioBusLayout] using the available busses and effects.
+ Returns the number of available busses.
@@ -51,6 +55,7 @@
+ Returns the [AudioEffect] at position [code]effect_idx[/code] in bus [code]bus_idx[/code].
@@ -59,6 +64,7 @@
+ Returns the number of effects on the bus at [code]bus_idx[/code].
@@ -67,6 +73,7 @@
+ Returns the index of the bus with the name [code]bus_name[/code].
@@ -75,6 +82,7 @@
+ Returns the name of the bus with the index [code]bus_idx[/code].
@@ -85,6 +93,7 @@
+ Returns the peak volume of the left speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
@@ -95,6 +104,7 @@
+ Returns the peak volume of the right speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code].
@@ -103,6 +113,7 @@
+ Returns the name of the bus that the bus at index [code]bus_idx[/code] sends to.
@@ -111,18 +122,21 @@
+ Returns the volume of the bus at index [code]bus_idx[/code] in dB.
+ Returns the sample rate at the output of the audioserver.
+ Returns the speaker configuration.
@@ -131,6 +145,7 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
@@ -141,6 +156,7 @@
+ If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
@@ -149,6 +165,7 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
@@ -157,12 +174,14 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
+ Locks the audio drivers mainloop. Remember to unlock it afterwards.
@@ -173,6 +192,7 @@
+ Moves the bus from index [code]index[/code] to index [code]to_index[/code].
@@ -181,6 +201,7 @@
+ Removes the bus at index [code]index[/code].
@@ -191,6 +212,7 @@
+ Removes the effect at index [code]effect_idx[/code] from the bus at index [code]bus_idx[/code].
@@ -201,6 +223,7 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
@@ -209,6 +232,7 @@
+ Adds and removes busses to make the number of busses match [code]amount[/code].
@@ -221,6 +245,7 @@
+ If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
@@ -229,6 +254,7 @@
+ Overwrites the currently used [AudioBusLayout].
@@ -239,6 +265,7 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
@@ -249,6 +276,7 @@
+ Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code].
@@ -259,6 +287,7 @@
+ Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send].
@@ -269,6 +298,7 @@
+ If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
@@ -279,6 +309,7 @@
+ Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code].
@@ -291,27 +322,33 @@
+ Swaps the position of two effects in bus [code]bus_idx[/code].
+ Unlocks the audiodriver's main loop. After locking it always unlock it.
+ Emitted when the [AudioBusLayout] changes.
+ Two or fewer speakers are detected.
+ A 5.1 channel surround setup detected.
+ A 7.1 channel surround setup detected.
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index 30a9a8f070d..f45beec42ca 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -1,8 +1,10 @@
+ Meta class for playing back audio.
+ Can play, loop, pause a scroll through Audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage.
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 9b104fe7576..1a9ad855655 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -7,6 +7,7 @@
Plays background audio.
+ http://docs.godotengine.org/en/latest/learning/features/audio/index.html
@@ -27,6 +28,7 @@
+ Returns the position in the [AudioStream].
@@ -121,15 +123,16 @@
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
Bus on which this audio is playing.
+ If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants.
- If [code]true[/code], audio is playing.
+ If [code]true[/code] audio is playing.
The [AudioStream] object to be played.
@@ -147,10 +150,13 @@
+ The audio will be played only on the first channel.
+ The audio will be played on all surround channels.
+ The audio will be played on the second channel, which is usually the center.
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 600e0858dd9..c6fd8ff54fe 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -40,6 +40,7 @@
+ Returns the position in the [AudioStream].
@@ -156,7 +157,7 @@
Dampens audio over distance with this as an exponent.
- If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
Bus on which this audio is playing.
@@ -165,7 +166,7 @@
Maximum distance from which audio is still hearable.
- If [code]true[/code], audio is playing.
+ If [code]true[/code] audio is playing.
The [AudioStream] object to be played.
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 886b2b975a8..2085b35e2e7 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -82,6 +82,7 @@
+ Returns the position in the [AudioStream].
@@ -288,7 +289,7 @@
Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
- If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
Bus on which this audio is playing.
@@ -300,7 +301,7 @@
The angle in which the audio reaches cameras undampened.
- If [code]true[/code], the audio should be dampened according to the direction of the sound.
+ If [code]true[/code] the audio should be dampened according to the direction of the sound.
dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.