diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index faa9ae35696..8b97fda4d3e 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -600,9 +600,6 @@
Cubic interpolation.
-
- Cubic interpolation with uniformed time.
-
Update between keyframes.
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 5df413f0a73..ddce4f8a36f 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -2122,11 +2122,10 @@ void AnimationTrackEdit::_notification(int p_what) {
get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
};
- Ref interp_icon[4] = {
+ Ref interp_icon[3] = {
get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons"))
};
Ref cont_icon[4] = {
get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
@@ -2849,7 +2848,6 @@ void AnimationTrackEdit::gui_input(const Ref &p_event) {
menu->add_icon_item(get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")), TTR("Nearest"), MENU_INTERPOLATION_NEAREST);
menu->add_icon_item(get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")), TTR("Linear"), MENU_INTERPOLATION_LINEAR);
menu->add_icon_item(get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons")), TTR("Cubic"), MENU_INTERPOLATION_CUBIC);
- menu->add_icon_item(get_theme_icon(SNAME("InterpCubicInTime"), SNAME("EditorIcons")), TTR("CubicInTime"), MENU_INTERPOLATION_CUBIC_IN_TIME);
menu->reset_size();
Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
@@ -3190,8 +3188,7 @@ void AnimationTrackEdit::_menu_selected(int p_index) {
} break;
case MENU_INTERPOLATION_NEAREST:
case MENU_INTERPOLATION_LINEAR:
- case MENU_INTERPOLATION_CUBIC:
- case MENU_INTERPOLATION_CUBIC_IN_TIME: {
+ case MENU_INTERPOLATION_CUBIC: {
Animation::InterpolationType interp_mode = Animation::InterpolationType(p_index - MENU_INTERPOLATION_NEAREST);
undo_redo->create_action(TTR("Change Animation Interpolation Mode"));
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_type", track, interp_mode);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 9cf3269fd06..025f910578b 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -144,7 +144,6 @@ class AnimationTrackEdit : public Control {
MENU_INTERPOLATION_NEAREST,
MENU_INTERPOLATION_LINEAR,
MENU_INTERPOLATION_CUBIC,
- MENU_INTERPOLATION_CUBIC_IN_TIME,
MENU_LOOP_WRAP,
MENU_LOOP_CLAMP,
MENU_KEY_INSERT,
@@ -501,7 +500,7 @@ class AnimationTrackEditor : public VBoxContainer {
NodePath full_path;
NodePath base_path;
Animation::TrackType track_type = Animation::TYPE_ANIMATION;
- Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_IN_TIME;
+ Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC;
Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
bool loop_wrap = false;
diff --git a/editor/icons/InterpCubicInTime.svg b/editor/icons/InterpCubicInTime.svg
deleted file mode 100644
index 81027f798a6..00000000000
--- a/editor/icons/InterpCubicInTime.svg
+++ /dev/null
@@ -1 +0,0 @@
-
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index da59c4dbd11..980968497d2 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2328,96 +2328,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
// Cubic interpolation for anytype.
-Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
- return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
-}
-
-Quaternion Animation::_cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const {
- return p_a.spherical_cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
-}
-
-Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const {
- Variant::Type type_a = p_a.get_type();
- Variant::Type type_b = p_b.get_type();
- Variant::Type type_pa = p_pre_a.get_type();
- Variant::Type type_pb = p_post_b.get_type();
-
- //make int and real play along
-
- uint32_t vformat = 1 << type_a;
- vformat |= 1 << type_b;
- vformat |= 1 << type_pa;
- vformat |= 1 << type_pb;
-
- if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
- //mix of real and int
- real_t a = p_a;
- real_t b = p_b;
- real_t pa = p_pre_a;
- real_t pb = p_post_b;
-
- return Math::cubic_interpolate(a, b, pa, pb, p_c);
- } else if ((vformat & (vformat - 1))) {
- return p_a; //can't interpolate, mix of types
- }
-
- switch (type_a) {
- case Variant::VECTOR2: {
- Vector2 a = p_a;
- Vector2 b = p_b;
- Vector2 pa = p_pre_a;
- Vector2 pb = p_post_b;
-
- return a.cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::RECT2: {
- Rect2 a = p_a;
- Rect2 b = p_b;
- Rect2 pa = p_pre_a;
- Rect2 pb = p_post_b;
-
- return Rect2(
- a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
- a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
- }
- case Variant::VECTOR3: {
- Vector3 a = p_a;
- Vector3 b = p_b;
- Vector3 pa = p_pre_a;
- Vector3 pb = p_post_b;
-
- return a.cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::QUATERNION: {
- Quaternion a = p_a;
- Quaternion b = p_b;
- Quaternion pa = p_pre_a;
- Quaternion pb = p_post_b;
-
- return a.spherical_cubic_interpolate(b, pa, pb, p_c);
- }
- case Variant::AABB: {
- AABB a = p_a;
- AABB b = p_b;
- AABB pa = p_pre_a;
- AABB pb = p_post_b;
-
- return AABB(
- a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
- a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
- }
- default: {
- return _interpolate(p_a, p_b, p_c);
- }
- }
-}
-
-real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const {
- return _interpolate(p_a, p_b, p_c);
-}
-
-// Cubic interpolation in time for anytype.
-
Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
@@ -2685,8 +2595,7 @@ T Animation::_interpolate(const Vector> &p_keys, double p_time, Interpol
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
- case INTERPOLATION_CUBIC:
- case INTERPOLATION_CUBIC_IN_TIME: {
+ case INTERPOLATION_CUBIC: {
int pre = 0;
int post = 0;
if (!p_backward) {
@@ -2726,9 +2635,6 @@ T Animation::_interpolate(const Vector> &p_keys, double p_time, Interpol
}
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
- if (p_interp == INTERPOLATION_CUBIC) {
- return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
- }
return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
@@ -2736,9 +2642,6 @@ T Animation::_interpolate(const Vector> &p_keys, double p_time, Interpol
next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
}
- if (p_interp == INTERPOLATION_CUBIC) {
- return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
- }
return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
p_keys[pre].time - p_keys[idx].time,
@@ -4073,7 +3976,6 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
- BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 5e889803977..f5eadd26461 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -57,7 +57,6 @@ public:
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC,
- INTERPOLATION_CUBIC_IN_TIME,
};
enum UpdateMode {
@@ -238,11 +237,6 @@ private:
_FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const;
_FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const;
- _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
- _FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
-
_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;