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Merge pull request #30105 from Xrayez/bind-pip-geometry
Bind is_point_in_polygon in Geometry singleton
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d8c9646118
@ -1524,6 +1524,11 @@ bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
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return Geometry::is_polygon_clockwise(p_polygon);
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}
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bool _Geometry::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) {
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return Geometry::is_point_in_polygon(p_point, p_polygon);
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}
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Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
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return Geometry::triangulate_polygon(p_polygon);
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@ -1706,6 +1711,7 @@ void _Geometry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle);
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ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
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ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry::is_point_in_polygon);
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ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
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ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
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ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
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@ -408,6 +408,7 @@ public:
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int get_uv84_normal_bit(const Vector3 &p_vector);
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bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
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bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
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Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
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Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
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@ -216,6 +216,17 @@
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Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [code]OPERATION_INTERSECTION[/code] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape.
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</description>
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</method>
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<method name="is_point_in_polygon">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="polygon" type="PoolVector2Array">
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</argument>
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<description>
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Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns [code]false[/code].
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</description>
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</method>
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<method name="is_polygon_clockwise">
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<return type="bool">
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</return>
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