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FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop. All this import setup needs to be redone, it's very difficult to properly bail out from an invalid import without triggering reimport loops. Also fix underline not visible at default editor scale in LinkButton. Fixes #73319.
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@ -30,6 +30,8 @@
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#include "fbx_importer_manager.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/link_button.h"
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@ -47,9 +49,19 @@ void FBXImporterManager::show_dialog(bool p_exclusive) {
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fbx_path->set_text(fbx2gltf_path);
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_validate_path(fbx2gltf_path);
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set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally .
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// If exclusive, we're importing a FBX file, there's no exit.
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is_importing = p_exclusive;
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set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally.
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set_close_on_escape(!p_exclusive);
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if (is_importing) {
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get_cancel_button()->set_text(TTR("Disable FBX & Restart"));
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get_cancel_button()->set_tooltip_text(TTR("Canceling this dialog will disable the FBX importer.\nYou can re-enable it in the Project Settings under Filesystem > Import > FBX > Enabled.\n\nThe editor will restart as importers are registered when the editor starts."));
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} else {
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get_cancel_button()->set_text(TTR("Cancel"));
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get_cancel_button()->set_tooltip_text("");
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}
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popup_centered();
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}
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@ -96,6 +108,17 @@ void FBXImporterManager::_path_confirmed() {
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EditorSettings::get_singleton()->save();
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}
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void FBXImporterManager::_cancel_setup() {
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if (!is_importing) {
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return; // No worry.
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}
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// No escape.
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ProjectSettings::get_singleton()->set("filesystem/import/fbx/enabled", false);
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ProjectSettings::get_singleton()->save();
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EditorNode::get_singleton()->save_all_scenes();
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EditorNode::get_singleton()->restart_editor();
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}
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void FBXImporterManager::_browse_install() {
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if (fbx_path->get_text() != String()) {
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browse_dialog->set_current_file(fbx_path->get_text());
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@ -140,6 +163,7 @@ FBXImporterManager::FBXImporterManager() {
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fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path));
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get_ok_button()->set_text(TTR("Confirm Path"));
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get_cancel_button()->connect("pressed", callable_mp(this, &FBXImporterManager::_cancel_setup));
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browse_dialog = memnew(EditorFileDialog);
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browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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@ -38,6 +38,8 @@
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class FBXImporterManager : public ConfirmationDialog {
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GDCLASS(FBXImporterManager, ConfirmationDialog)
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bool is_importing = false;
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Label *message = nullptr;
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LineEdit *fbx_path = nullptr;
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Button *fbx_path_browse = nullptr;
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@ -47,6 +49,7 @@ class FBXImporterManager : public ConfirmationDialog {
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void _validate_path(const String &p_path);
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void _select_file(const String &p_path);
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void _path_confirmed();
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void _cancel_setup();
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void _browse_install();
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void _link_clicked();
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@ -143,8 +143,8 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
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EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
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// Project settings defined here so doctool finds them.
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GLOBAL_DEF_RST("filesystem/import/blender/enabled", true);
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GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
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GLOBAL_DEF_RST_BASIC("filesystem/import/blender/enabled", true);
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GLOBAL_DEF_RST_BASIC("filesystem/import/fbx/enabled", true);
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GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
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GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
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// Can't (a priori) run external app on these platforms.
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@ -243,11 +243,12 @@ void LinkButton::_notification(int p_what) {
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if (do_underline) {
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int underline_spacing = theme_cache.underline_spacing + text_buf->get_line_underline_position();
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int y = text_buf->get_line_ascent() + underline_spacing;
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int underline_thickness = MAX(1, text_buf->get_line_underline_thickness());
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if (is_layout_rtl()) {
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draw_line(Vector2(size.width - width, y), Vector2(size.width, y), color, text_buf->get_line_underline_thickness());
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draw_line(Vector2(size.width - width, y), Vector2(size.width, y), color, underline_thickness);
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} else {
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draw_line(Vector2(0, y), Vector2(width, y), color, text_buf->get_line_underline_thickness());
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draw_line(Vector2(0, y), Vector2(width, y), color, underline_thickness);
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}
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}
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} break;
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