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Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
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commit
d759f91f8d
@ -31,6 +31,7 @@
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#include "class_db.h"
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#include "core/config/engine.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "core/os/mutex.h"
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#include "core/version.h"
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@ -378,7 +379,14 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
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OBJTYPE_RLOCK;
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ClassInfo *ti = classes.getptr(p_class);
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ERR_FAIL_NULL_V_MSG(ti, false, "Cannot get class '" + String(p_class) + "'.");
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if (!ti) {
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if (!ScriptServer::is_global_class(p_class)) {
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ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
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}
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String path = ScriptServer::get_global_class_path(p_class);
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Ref<Script> scr = ResourceLoader::load(path);
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return scr.is_valid() && scr->is_valid() && !scr->is_abstract();
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}
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#ifdef TOOLS_ENABLED
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if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
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return false;
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@ -395,7 +403,9 @@ bool ClassDB::is_virtual(const StringName &p_class) {
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if (!ScriptServer::is_global_class(p_class)) {
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ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
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}
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return false;
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String path = ScriptServer::get_global_class_path(p_class);
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Ref<Script> scr = ResourceLoader::load(path);
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return scr.is_valid() && scr->is_valid() && scr->is_abstract();
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}
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#ifdef TOOLS_ENABLED
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if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
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@ -880,7 +880,10 @@ void Object::set_script(const Variant &p_script) {
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}
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Ref<Script> s = p_script;
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ERR_FAIL_COND_MSG(s.is_null() && !p_script.is_null(), "Invalid parameter, it should be a reference to a valid script (or null).");
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if (!p_script.is_null()) {
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ERR_FAIL_COND_MSG(s.is_null(), "Cannot set object script. Parameter should be null or a reference to a valid script.");
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ERR_FAIL_COND_MSG(s->is_abstract(), vformat("Cannot set object script. Script '%s' should not be abstract.", s->get_path()));
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}
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script = p_script;
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@ -146,6 +146,7 @@ void Script::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
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ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
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ClassDB::bind_method(D_METHOD("is_abstract"), &Script::is_abstract);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
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}
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@ -150,6 +150,7 @@ public:
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virtual bool is_tool() const = 0;
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virtual bool is_valid() const = 0;
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virtual bool is_abstract() const = 0;
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virtual ScriptLanguage *get_language() const = 0;
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@ -59,6 +59,7 @@ void ScriptExtension::_bind_methods() {
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GDVIRTUAL_BIND(_is_tool);
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GDVIRTUAL_BIND(_is_valid);
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GDVIRTUAL_BIND(_is_abstract);
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GDVIRTUAL_BIND(_get_language);
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GDVIRTUAL_BIND(_has_script_signal, "signal");
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@ -110,6 +110,12 @@ public:
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EXBIND0RC(bool, is_tool)
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EXBIND0RC(bool, is_valid)
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virtual bool is_abstract() const override {
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bool abst;
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return GDVIRTUAL_CALL(_is_abstract, abst) && abst;
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}
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GDVIRTUAL0RC(bool, _is_abstract)
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EXBIND0RC(ScriptLanguage *, get_language)
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EXBIND1RC(bool, has_script_signal, const StringName &)
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@ -81,6 +81,12 @@
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Returns [code]true[/code] if [param base_object] is an instance of this script.
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</description>
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</method>
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<method name="is_abstract" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool" />
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<description>
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@ -141,6 +141,12 @@
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<description>
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</description>
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</method>
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<method name="_is_abstract" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
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</description>
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</method>
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<method name="_is_placeholder_fallback_enabled" qualifiers="virtual const">
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<return type="bool" />
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<description>
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@ -279,6 +279,7 @@ void CreateDialog::_add_type(const String &p_type, const TypeCategory p_type_cat
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void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String &p_type, const TypeCategory p_type_category) {
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bool script_type = ScriptServer::is_global_class(p_type);
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bool is_abstract = false;
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if (p_type_category == TypeCategory::CPP_TYPE) {
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r_item->set_text(0, p_type);
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} else if (p_type_category == TypeCategory::PATH_TYPE) {
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@ -286,14 +287,19 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
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} else if (script_type) {
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r_item->set_metadata(0, p_type);
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r_item->set_text(0, p_type);
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r_item->set_suffix(0, "(" + ScriptServer::get_global_class_path(p_type).get_file() + ")");
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String script_path = ScriptServer::get_global_class_path(p_type);
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r_item->set_suffix(0, "(" + script_path.get_file() + ")");
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Ref<Script> scr = ResourceLoader::load(script_path, "Script");
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ERR_FAIL_COND(!scr.is_valid());
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is_abstract = scr->is_abstract();
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} else {
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r_item->set_metadata(0, custom_type_parents[p_type]);
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r_item->set_text(0, p_type);
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}
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bool can_instantiate = (p_type_category == TypeCategory::CPP_TYPE && ClassDB::can_instantiate(p_type)) ||
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p_type_category == TypeCategory::OTHER_TYPE;
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(p_type_category == TypeCategory::OTHER_TYPE && !is_abstract);
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bool instantiable = can_instantiate && !(ClassDB::class_exists(p_type) && ClassDB::is_virtual(p_type));
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r_item->set_meta(SNAME("__instantiable"), instantiable);
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@ -510,7 +510,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
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}
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}
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if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instantiate(t))) {
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if (!is_custom_resource && !ClassDB::can_instantiate(t)) {
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continue;
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}
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@ -195,6 +195,7 @@ public:
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void clear(GDScript::ClearData *p_clear_data = nullptr);
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virtual bool is_valid() const override { return valid; }
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virtual bool is_abstract() const override { return false; } // GDScript does not support abstract classes.
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bool inherits_script(const Ref<Script> &p_script) const override;
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@ -550,13 +550,13 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
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String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
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Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
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if (!scr.is_valid() || !scr->valid || !scr->global_class) {
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// Invalid script or the script is not a global class.
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return String();
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}
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// Always assign r_base_type and r_icon_path, even if the script
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// is not a global one. In the case that it is not a global script,
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// return an empty string AFTER assigning the return parameters.
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// See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp
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String name = scr->class_name;
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if (unlikely(name.is_empty())) {
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if (!scr.is_valid() || !scr->valid) {
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// Invalid script.
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return String();
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}
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@ -583,7 +583,8 @@ String CSharpLanguage::get_global_class_name(const String &p_path, String *r_bas
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*r_base_type = scr->get_instance_base_type();
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}
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}
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return name;
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return scr->global_class ? scr->class_name : String();
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}
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String CSharpLanguage::debug_get_error() const {
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@ -2296,6 +2297,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
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void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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bool tool = false;
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bool global_class = false;
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bool abstract_class = false;
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// TODO: Use GDExtension godot_dictionary
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Array methods_array;
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@ -2309,12 +2311,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
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String icon_path;
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Ref<CSharpScript> base_script;
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GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
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p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
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p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path,
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&methods_array, &rpc_functions_dict, &signals_dict, &base_script);
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p_script->class_name = class_name;
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p_script->tool = tool;
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p_script->global_class = global_class;
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p_script->abstract_class = abstract_class;
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p_script->icon_path = icon_path;
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p_script->rpc_config.clear();
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@ -2404,7 +2407,7 @@ bool CSharpScript::can_instantiate() const {
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ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
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}
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return valid && extra_cond;
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return valid && !abstract_class && extra_cond;
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}
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StringName CSharpScript::get_instance_base_type() const {
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@ -63,6 +63,7 @@ class CSharpScript : public Script {
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bool tool = false;
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bool global_class = false;
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bool abstract_class = false;
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bool valid = false;
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bool reload_invalidated = false;
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@ -188,6 +189,9 @@ public:
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bool is_valid() const override {
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return valid;
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}
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bool is_abstract() const override {
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return abstract_class;
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}
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bool inherits_script(const Ref<Script> &p_script) const override;
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@ -25,7 +25,7 @@ namespace Godot.Bridge
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public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
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public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
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public delegate* unmanaged<IntPtr, godot_bool> ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
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public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, godot_bool*, godot_string*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
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public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, godot_bool*, godot_bool*, godot_string*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
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public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
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public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, godot_string*, void*, int, void>, void> ScriptManagerBridge_GetPropertyInfoList;
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public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, void*, int, void>, void> ScriptManagerBridge_GetPropertyDefaultValues;
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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@ -131,6 +132,8 @@ namespace Godot.Bridge
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// Performance is not critical here as this will be replaced with source generators.
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Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);
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Debug.Assert(!scriptType.IsAbstract, $"Cannot create script instance. The class '{scriptType.FullName}' is abstract.");
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var ctor = scriptType
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.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
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.Where(c => c.GetParameters().Length == argCount)
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@ -146,7 +149,7 @@ namespace Godot.Bridge
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else
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{
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throw new MissingMemberException(
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$"The class '{scriptType.FullName}' does not define a constructor that takes x parameters.");
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$"The class '{scriptType.FullName}' does not define a constructor that takes {argCount} parameters.");
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}
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}
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@ -597,7 +600,7 @@ namespace Godot.Bridge
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[UnmanagedCallersOnly]
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internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_string* outClassName,
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godot_bool* outTool, godot_bool* outGlobal, godot_string* outIconPath,
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godot_bool* outTool, godot_bool* outGlobal, godot_bool* outAbstract, godot_string* outIconPath,
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godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest,
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godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
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{
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@ -631,9 +634,10 @@ namespace Godot.Bridge
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var iconAttr = scriptType.GetCustomAttributes(inherit: false)
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.OfType<IconAttribute>()
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.FirstOrDefault();
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*outIconPath = Marshaling.ConvertStringToNative(iconAttr?.Path);
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*outAbstract = scriptType.IsAbstract.ToGodotBool();
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// Methods
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// Performance is not critical here as this will be replaced with source generators.
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@ -799,6 +803,7 @@ namespace Godot.Bridge
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*outClassName = default;
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*outTool = godot_bool.False;
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*outGlobal = godot_bool.False;
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*outAbstract = godot_bool.False;
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*outIconPath = default;
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*outMethodsDest = NativeFuncs.godotsharp_array_new();
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*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
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@ -91,7 +91,7 @@ struct ManagedCallbacks {
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using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
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using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
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using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, String *, bool *, bool *, String *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, String *, bool *, bool *, bool *, String *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
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using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
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using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
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using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
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