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Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
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commit
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@ -16,7 +16,7 @@
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The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
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</member>
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<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
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@ -15,7 +15,7 @@
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<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
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</member>
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<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World3D's [Environment].
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@ -2396,7 +2396,6 @@ bool Main::iteration() {
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for (int iters = 0; iters < advance.physics_steps; ++iters) {
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uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
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PhysicsServer3D::get_singleton()->sync();
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PhysicsServer3D::get_singleton()->flush_queries();
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PhysicsServer2D::get_singleton()->sync();
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@ -1553,9 +1553,6 @@ void BulletPhysicsServer3D::step(float p_deltaTime) {
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}
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}
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void BulletPhysicsServer3D::sync() {
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}
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void BulletPhysicsServer3D::flush_queries() {
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if (!active) {
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return;
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@ -397,7 +397,6 @@ public:
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virtual void init() override;
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virtual void step(float p_deltaTime) override;
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virtual void sync() override;
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virtual void flush_queries() override;
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virtual void finish() override;
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@ -1230,8 +1230,6 @@ void PhysicsServer2DSW::step(real_t p_step) {
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_update_shapes();
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doing_sync = false;
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last_step = p_step;
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PhysicsDirectBodyState2DSW::singleton->step = p_step;
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island_count = 0;
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@ -174,7 +174,7 @@ real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) c
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PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) {
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Space3DSW *space = space_owner.getornull(p_space);
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ERR_FAIL_COND_V(!space, nullptr);
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ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_COND_V_MSG(space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
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return space->get_direct_state();
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}
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@ -888,7 +888,7 @@ int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_t
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PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
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Body3DSW *body = body_owner.getornull(p_body);
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ERR_FAIL_COND_V(!body, nullptr);
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ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
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direct_state->body = body;
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return direct_state;
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@ -1287,7 +1287,6 @@ void PhysicsServer3DSW::set_active(bool p_active) {
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};
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void PhysicsServer3DSW::init() {
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doing_sync = true;
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last_step = 0.001;
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iterations = 8; // 8?
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stepper = memnew(Step3DSW);
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@ -1303,8 +1302,6 @@ void PhysicsServer3DSW::step(real_t p_step) {
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_update_shapes();
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doing_sync = false;
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last_step = p_step;
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PhysicsDirectBodyState3DSW::singleton->step = p_step;
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@ -1327,8 +1324,6 @@ void PhysicsServer3DSW::flush_queries() {
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return;
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}
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doing_sync = true;
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flushing_queries = true;
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uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
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@ -44,7 +44,6 @@ class PhysicsServer3DSW : public PhysicsServer3D {
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friend class PhysicsDirectSpaceState3DSW;
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bool active;
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int iterations;
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bool doing_sync;
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real_t last_step;
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int island_count;
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@ -365,7 +364,6 @@ public:
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virtual void set_active(bool p_active) override;
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virtual void init() override;
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virtual void step(real_t p_step) override;
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virtual void sync() override {}
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virtual void flush_queries() override;
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virtual void finish() override;
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@ -749,7 +749,6 @@ public:
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virtual void set_active(bool p_active) = 0;
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virtual void init() = 0;
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virtual void step(float p_step) = 0;
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virtual void sync() = 0;
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virtual void flush_queries() = 0;
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virtual void finish() = 0;
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