mirror of
https://github.com/godotengine/godot.git
synced 2025-01-18 20:40:57 +08:00
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
This commit is contained in:
commit
d5b579852f
@ -3764,7 +3764,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
|
||||
view = p_input_vars[1];
|
||||
}
|
||||
|
||||
return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));";
|
||||
return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
|
||||
}
|
||||
|
||||
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
|
||||
|
Loading…
Reference in New Issue
Block a user