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Remove workaround in GLTF exporter that double converts ra textures to rg
(cherry picked from commit 4f41b9494353adb529af6c062c86361988481e27)
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@ -3810,7 +3810,6 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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}
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img->decompress();
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img->convert(Image::FORMAT_RGBA8);
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img->convert_ra_rgba8_to_rg();
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for (int32_t y = 0; y < img->get_height(); y++) {
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for (int32_t x = 0; x < img->get_width(); x++) {
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Color c = img->get_pixel(x, y);
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