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Merge pull request #99461 from beicause/color-picker-fix-68286
ColorPicker: fix OKHSL circle in HSV mode
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commit
d58d8914db
@ -217,14 +217,14 @@ void fragment() {
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circle_ok_color_shader->set_code(OK_COLOR_SHADER + R"(
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// ColorPicker ok color hsv circle shader.
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uniform float v = 1.0;
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uniform float ok_hsl_l = 1.0;
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void fragment() {
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float x = UV.x - 0.5;
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float y = UV.y - 0.5;
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float h = atan(y, x) / (2.0 * M_PI);
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float s = sqrt(x * x + y * y) * 2.0;
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vec3 col = okhsl_to_srgb(vec3(h, s, v));
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vec3 col = okhsl_to_srgb(vec3(h, s, ok_hsl_l));
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x += 0.001;
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y += 0.001;
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float b = float(sqrt(x * x + y * y) < 0.5);
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@ -387,10 +387,21 @@ void ColorPicker::_slider_value_changed() {
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color = modes[current_mode]->get_color();
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modes[current_mode]->_value_changed();
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if (current_mode == MODE_HSV || current_mode == MODE_OKHSL) {
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if (current_mode == MODE_HSV) {
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h = sliders[0]->get_value() / 360.0;
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s = sliders[1]->get_value() / 100.0;
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v = sliders[2]->get_value() / 100.0;
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ok_hsl_h = color.get_ok_hsl_h();
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ok_hsl_s = color.get_ok_hsl_s();
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ok_hsl_l = color.get_ok_hsl_l();
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last_color = color;
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} else if (current_mode == MODE_OKHSL) {
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ok_hsl_h = sliders[0]->get_value() / 360.0;
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ok_hsl_s = sliders[1]->get_value() / 100.0;
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ok_hsl_l = sliders[2]->get_value() / 100.0;
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h = color.get_h();
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s = color.get_s();
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v = color.get_v();
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last_color = color;
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}
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@ -504,20 +515,17 @@ Vector<float> ColorPicker::get_active_slider_values() {
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}
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void ColorPicker::_copy_color_to_hsv() {
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if (_get_actual_shape() == SHAPE_OKHSL_CIRCLE) {
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h = color.get_ok_hsl_h();
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s = color.get_ok_hsl_s();
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v = color.get_ok_hsl_l();
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} else {
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h = color.get_h();
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s = color.get_s();
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v = color.get_v();
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}
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ok_hsl_h = color.get_ok_hsl_h();
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ok_hsl_s = color.get_ok_hsl_s();
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ok_hsl_l = color.get_ok_hsl_l();
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h = color.get_h();
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s = color.get_s();
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v = color.get_v();
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}
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void ColorPicker::_copy_hsv_to_color() {
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if (_get_actual_shape() == SHAPE_OKHSL_CIRCLE) {
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color.set_ok_hsl(h, s, v, color.a);
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color.set_ok_hsl(ok_hsl_h, ok_hsl_s, ok_hsl_l, color.a);
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} else {
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color.set_hsv(h, s, v, color.a);
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}
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@ -1201,8 +1209,8 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
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int x;
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int y;
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if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
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x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (theme_cache.picker_cursor->get_width() / 2);
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y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (theme_cache.picker_cursor->get_height() / 2);
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x = center.x + (center.x * Math::cos((actual_shape == SHAPE_OKHSL_CIRCLE ? ok_hsl_h : h) * Math_TAU) * s) - (theme_cache.picker_cursor->get_width() / 2);
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y = center.y + (center.y * Math::sin((actual_shape == SHAPE_OKHSL_CIRCLE ? ok_hsl_h : h) * Math_TAU) * s) - (theme_cache.picker_cursor->get_height() / 2);
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} else {
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real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
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real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0;
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@ -1238,11 +1246,11 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
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Vector<Point2> points;
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Vector<Color> colors;
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Color col;
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col.set_ok_hsl(h, s, 1);
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col.set_ok_hsl(ok_hsl_h, ok_hsl_s, 1);
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Color col2;
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col2.set_ok_hsl(h, s, 0.5);
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col2.set_ok_hsl(ok_hsl_h, ok_hsl_s, 0.5);
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Color col3;
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col3.set_ok_hsl(h, s, 0);
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col3.set_ok_hsl(ok_hsl_h, ok_hsl_s, 0);
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points.resize(6);
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colors.resize(6);
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points.set(0, Vector2(c->get_size().x, 0));
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@ -1258,8 +1266,8 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
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colors.set(4, col2);
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colors.set(5, col);
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c->draw_polygon(points, colors);
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int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1);
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col.set_ok_hsl(h, 1, v);
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int y = c->get_size().y - c->get_size().y * CLAMP(ok_hsl_l, 0, 1);
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col.set_ok_hsl(ok_hsl_h, 1, ok_hsl_l);
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c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
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} else if (actual_shape == SHAPE_VHS_CIRCLE) {
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Vector<Point2> points;
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@ -1283,8 +1291,10 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
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}
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} else if (p_which == 2) {
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c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1));
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if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
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if (actual_shape == SHAPE_VHS_CIRCLE) {
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circle_mat->set_shader_parameter("v", v);
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} else if (actual_shape == SHAPE_OKHSL_CIRCLE) {
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circle_mat->set_shader_parameter("ok_hsl_l", ok_hsl_l);
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}
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}
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}
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@ -1308,6 +1318,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
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real_t rad = center.angle_to_point(bev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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s = CLAMP(dist / center.x, 0, 1);
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ok_hsl_h = h;
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ok_hsl_s = s;
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} else {
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return;
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}
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@ -1375,6 +1387,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
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real_t rad = center.angle_to_point(mev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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s = CLAMP(dist / center.x, 0, 1);
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ok_hsl_h = h;
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ok_hsl_s = s;
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} else {
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if (spinning) {
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real_t rad = center.angle_to_point(mev->get_position());
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@ -1412,6 +1426,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
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float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
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if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
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v = 1.0 - (y / w_edit->get_size().height);
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ok_hsl_l = v;
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} else {
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h = y / w_edit->get_size().height;
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}
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@ -1440,6 +1455,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
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float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height);
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if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
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v = 1.0 - (y / w_edit->get_size().height);
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ok_hsl_l = v;
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} else {
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h = y / w_edit->get_size().height;
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}
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@ -211,6 +211,11 @@ private:
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float h = 0.0;
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float s = 0.0;
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float v = 0.0;
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float ok_hsl_h = 0.0;
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float ok_hsl_s = 0.0;
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float ok_hsl_l = 0.0;
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Color last_color;
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struct ThemeCache {
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