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[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
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@ -323,7 +323,17 @@ namespace GodotTools.Export
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{
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if (platform == OS.Platforms.Android)
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{
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if (IsSharedObject(Path.GetFileName(path)))
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string fileName = Path.GetFileName(path);
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if (fileName.EndsWith(".jar"))
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{
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// We exclude jar files from the export since they should
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// already be included in the Godot templates, adding them
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// again would cause conflicts.
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return;
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}
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if (IsSharedObject(fileName))
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{
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AddSharedObject(path, tags: new string[] { arch },
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Path.Join(projectDataDirName,
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@ -336,7 +346,7 @@ namespace GodotTools.Export
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static bool IsSharedObject(string fileName)
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{
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if (fileName.EndsWith(".so") || fileName.EndsWith(".a")
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|| fileName.EndsWith(".jar") || fileName.EndsWith(".dex"))
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|| fileName.EndsWith(".dex"))
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{
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return true;
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}
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@ -70,10 +70,7 @@ dependencies {
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}
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// .NET dependencies
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String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
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if (file(jar).exists()) {
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monoImplementation files(jar)
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}
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monoImplementation fileTree(dir: 'monoLibs', include: ['*.jar'])
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}
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android {
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