Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.

This commit is contained in:
Eric M 2022-10-23 18:45:44 +10:00
parent 4546986d21
commit d499071e5b
6 changed files with 27 additions and 9 deletions

View File

@ -1734,7 +1734,7 @@ void ScriptEditor::ensure_select_current() {
if (tab_container->get_tab_count() && tab_container->get_current_tab() >= 0) {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
se->enable_editor(this);
if (!grab_focus_block && is_visible_in_tree()) {
se->ensure_focus();
@ -2108,7 +2108,7 @@ void ScriptEditor::_update_script_names() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
se->enable_editor(this);
_update_selected_editor_menu();
}
}
@ -2273,7 +2273,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
if ((scr != nullptr && se->get_edited_resource() == p_resource) || se->get_edited_resource()->get_path() == p_resource->get_path()) {
if (should_open) {
se->enable_editor();
se->enable_editor(this);
if (tab_container->get_current_tab() != i) {
_go_to_tab(i);
@ -2329,7 +2329,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
tab_container->add_child(se);
if (p_grab_focus) {
se->enable_editor();
se->enable_editor(this);
}
// If we delete a script within the filesystem, the original resource path

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@ -139,7 +139,7 @@ public:
virtual Ref<Resource> get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const Ref<Resource> &p_res) = 0;
virtual void enable_editor() = 0;
virtual void enable_editor(Control *p_shortcut_context = nullptr) = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture2D> get_theme_icon() = 0;

View File

@ -151,7 +151,7 @@ void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
code_editor->update_line_and_column();
}
void ScriptTextEditor::enable_editor() {
void ScriptTextEditor::enable_editor(Control *p_shortcut_context) {
if (editor_enabled) {
return;
}
@ -161,6 +161,15 @@ void ScriptTextEditor::enable_editor() {
_enable_code_editor();
_validate_script();
if (p_shortcut_context) {
for (int i = 0; i < edit_hb->get_child_count(); ++i) {
Control *c = cast_to<Control>(edit_hb->get_child(i));
if (c) {
c->set_shortcut_context(p_shortcut_context);
}
}
}
}
void ScriptTextEditor::_load_theme_settings() {

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@ -206,7 +206,7 @@ public:
virtual void apply_code() override;
virtual Ref<Resource> get_edited_resource() const override;
virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual void enable_editor(Control *p_shortcut_context = nullptr) override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
virtual String get_name() override;

View File

@ -108,7 +108,7 @@ void TextEditor::set_edited_resource(const Ref<Resource> &p_res) {
code_editor->update_line_and_column();
}
void TextEditor::enable_editor() {
void TextEditor::enable_editor(Control *p_shortcut_context) {
if (editor_enabled) {
return;
}
@ -116,6 +116,15 @@ void TextEditor::enable_editor() {
editor_enabled = true;
_load_theme_settings();
if (p_shortcut_context) {
for (int i = 0; i < edit_hb->get_child_count(); ++i) {
Control *c = cast_to<Control>(edit_hb->get_child(i));
if (c) {
c->set_shortcut_context(p_shortcut_context);
}
}
}
}
void TextEditor::add_callback(const String &p_function, PackedStringArray p_args) {

View File

@ -111,7 +111,7 @@ public:
virtual Ref<Texture2D> get_theme_icon() override;
virtual Ref<Resource> get_edited_resource() const override;
virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual void enable_editor(Control *p_shortcut_context = nullptr) override;
virtual void reload_text() override;
virtual void apply_code() override;
virtual bool is_unsaved() override;