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Warn when trying to open res://
or user://
with OS.shell_open()
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first.
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@ -237,6 +237,11 @@ String _OS::get_executable_path() const {
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Error _OS::shell_open(String p_uri) {
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if (p_uri.begins_with("res://")) {
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WARN_PRINT("Attempting to open an URL with the \"res://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`.");
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} else if (p_uri.begins_with("user://")) {
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WARN_PRINT("Attempting to open an URL with the \"user://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`.");
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}
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return OS::get_singleton()->shell_open(p_uri);
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};
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@ -484,6 +484,7 @@
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- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
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Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
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[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
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</description>
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</method>
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