From d40b1825fc7c21b80a9482ff7e3ee571dc237d17 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 19 Nov 2017 21:40:25 +0100 Subject: [PATCH] Revert "change low cpu delay to 1 usec, should make editor smoother and not really use" This reverts commit ca194033061b4b29fe00d8e9bddf2f0478b3c3f0. See discussion in https://github.com/godotengine/godot/commit/ca194033061b4b29fe00d8e9bddf2f0478b3c3f0#commitcomment-25715906 It also did not fix the issue it claimed to fix. --- main/main.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/main/main.cpp b/main/main.cpp index 023520017b9..f6b11bc3ca4 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1766,8 +1766,7 @@ bool Main::iteration() { return exit; if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw()) - //OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max) - OS::get_singleton()->delay_usec(1000); //apply some delay to force idle time (results in about 60 FPS max) + OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max) else { uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); if (frame_delay)