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EditorPropertyText, pass changing variable false.
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating. This commit aligns the early return with the passes parameter.
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@ -7,7 +7,9 @@
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/*
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*/
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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@ -68,9 +70,9 @@ void EditorPropertyText::_text_changed(const String &p_string) {
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}
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if (string_name) {
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emit_changed(get_edited_property(), StringName(p_string), "", true);
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emit_changed(get_edited_property(), StringName(p_string));
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} else {
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emit_changed(get_edited_property(), p_string, "", true);
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emit_changed(get_edited_property(), p_string);
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}
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}
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