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Merge pull request #69633 from clayjohn/GLES3-textures
Use internal texture name when setting texture uniform location in OpenGL renderer
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commit
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@ -36,6 +36,11 @@
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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static String _mkid(const String &p_id) {
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String id = "m_" + p_id.replace("__", "_dus_");
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return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
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}
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void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) {
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Vector<String> lines = String(p_code).split("\n");
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@ -425,7 +430,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
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}
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// textures
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for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
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String native_uniform_name = p_version->texture_uniforms[i];
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String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
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GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
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glUniform1i(location, i + base_texture_index);
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}
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