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Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
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@ -1,10 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRBodyModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="XRBodyModifier3D" inherits="Node3D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node for driving body meshes from [XRBodyTracker] data.
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</brief_description>
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<description>
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This node uses body tracking data from a [XRBodyTracker] to animate the skeleton of a body mesh.
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This node positions itself at the [constant XRBodyTracker.JOINT_ROOT] position and scales itself to [member XRServer.world_scale]. Adding the body model as a child of this node will result in the model being positioned and scaled correctly for XR experiences.
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The body tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.
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</description>
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<tutorials>
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<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRBodyTracker" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="XRBodyTracker" inherits="RefCounted" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A tracked body in XR.
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</brief_description>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRFaceModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="XRFaceModifier3D" inherits="Node3D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node for driving standard face meshes from [XRFaceTracker] weights.
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</brief_description>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="XRFaceTracker" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="XRFaceTracker" inherits="RefCounted" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A tracked face.
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</brief_description>
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@ -311,18 +311,22 @@ void XRBodyModifier3D::_update_skeleton() {
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return;
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}
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// Read the relevant tracking data.
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// Get the world and skeleton scale.
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const float ws = xr_server->get_world_scale();
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const float ss = skeleton->get_motion_scale();
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// Read the relevant tracking data. This applies the skeleton motion scale to
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// the joint transforms, allowing the tracking data to be scaled to the skeleton.
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bool has_valid_data[XRBodyTracker::JOINT_MAX];
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Transform3D transforms[XRBodyTracker::JOINT_MAX];
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Transform3D inv_transforms[XRBodyTracker::JOINT_MAX];
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const float ws = xr_server->get_world_scale();
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for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
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BitField<XRBodyTracker::JointFlags> flags = tracker->get_joint_flags(static_cast<XRBodyTracker::Joint>(joint));
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has_valid_data[joint] = flags.has_flag(XRBodyTracker::JOINT_FLAG_ORIENTATION_VALID) && flags.has_flag(XRBodyTracker::JOINT_FLAG_POSITION_VALID);
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if (has_valid_data[joint]) {
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transforms[joint] = tracker->get_joint_transform(static_cast<XRBodyTracker::Joint>(joint));
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transforms[joint].origin *= ws;
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transforms[joint].origin *= ss;
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inv_transforms[joint] = transforms[joint].inverse();
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}
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}
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@ -353,7 +357,7 @@ void XRBodyModifier3D::_update_skeleton() {
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const int parent_joint = joints[joint].parent_joint;
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const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
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// Update the bone position if enabled by update mode, or if the joint is the hips to allow
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// Update the bone position if enabled by update mode, or if the joint is the hips, to allow
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// for climbing or crouching.
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if (bone_update == BONE_UPDATE_FULL || joint == XRBodyTracker::JOINT_HIPS) {
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skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
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@ -363,8 +367,10 @@ void XRBodyModifier3D::_update_skeleton() {
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skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
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}
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// Transform to the skeleton pose.
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set_transform(transforms[XRBodyTracker::JOINT_ROOT]);
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// Transform to the tracking data root pose. This also applies the XR world-scale to allow
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// scaling the avatars mesh and skeleton appropriately (if they are child nodes).
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set_transform(
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transforms[XRBodyTracker::JOINT_ROOT] * ws);
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// If tracking-state determines visibility then show the node.
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if (show_when_tracked) {
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