mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
Document different unit of measurement for sensor data on iOS and Android
This commit is contained in:
parent
4c56fcd6cd
commit
d1798b235c
@ -51,7 +51,7 @@
|
||||
<description>
|
||||
Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
|
||||
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS and UWP it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_action_raw_strength" qualifiers="const">
|
||||
@ -107,7 +107,7 @@
|
||||
</return>
|
||||
<description>
|
||||
Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
|
||||
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_gyroscope" qualifiers="const">
|
||||
|
Loading…
Reference in New Issue
Block a user