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Add Default Callback Name editor setting
Adds the "interface/editors/default_signal_callback_name" editor setting, which allows you to specify the format of the default callback name in the Signal Connection Dialog.
This commit is contained in:
parent
deefce7bb5
commit
d0185402b5
@ -340,7 +340,7 @@ bool ConnectDialog::get_oneshot() const {
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* Returns true if ConnectDialog is being used to edit an existing connection.
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*/
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bool ConnectDialog::is_editing() const {
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return bEditMode;
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return edit_mode;
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}
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/*
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@ -348,35 +348,35 @@ bool ConnectDialog::is_editing() const {
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* If creating a connection from scratch, sensible defaults are used.
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* If editing an existing connection, previous data is retained.
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*/
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void ConnectDialog::init(ConnectionData c, bool bEdit) {
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void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
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set_hide_on_ok(false);
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source = static_cast<Node *>(c.source);
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signal = c.signal;
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source = static_cast<Node *>(p_cd.source);
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signal = p_cd.signal;
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tree->set_selected(nullptr);
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tree->set_marked(source, true);
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if (c.target) {
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set_dst_node(static_cast<Node *>(c.target));
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set_dst_method(c.method);
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if (p_cd.target) {
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set_dst_node(static_cast<Node *>(p_cd.target));
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set_dst_method(p_cd.method);
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}
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_update_ok_enabled();
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bool bDeferred = (c.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
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bool bOneshot = (c.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
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bool b_deferred = (p_cd.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
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bool b_oneshot = (p_cd.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
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deferred->set_pressed(bDeferred);
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oneshot->set_pressed(bOneshot);
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unbind_count->set_value(c.unbinds);
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_unbind_count_changed(c.unbinds);
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deferred->set_pressed(b_deferred);
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oneshot->set_pressed(b_oneshot);
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unbind_count->set_value(p_cd.unbinds);
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_unbind_count_changed(p_cd.unbinds);
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cdbinds->params.clear();
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cdbinds->params = c.binds;
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cdbinds->params = p_cd.binds;
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cdbinds->notify_changed();
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bEditMode = bEdit;
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edit_mode = p_edit;
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}
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void ConnectDialog::popup_dialog(const String &p_for_signal) {
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@ -546,7 +546,7 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
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String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
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text += p_text.get_slice("::", 1).strip_edges() + "\n";
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text += p_text.get_slice("::", 2).strip_edges();
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help_bit->call_deferred(SNAME("set_text"), text); //hack so it uses proper theme once inside scene
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help_bit->call_deferred(SNAME("set_text"), text); // Hack so it uses proper theme once inside scene.
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return help_bit;
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}
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@ -569,32 +569,32 @@ void ConnectionsDock::_make_or_edit_connection() {
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ERR_FAIL_COND(!it);
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NodePath dst_path = connect_dialog->get_dst_path();
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Node *target = selectedNode->get_node(dst_path);
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Node *target = selected_node->get_node(dst_path);
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ERR_FAIL_COND(!target);
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ConnectDialog::ConnectionData connection;
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connection.source = connect_dialog->get_source();
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connection.target = target;
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connection.signal = connect_dialog->get_signal_name();
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connection.method = connect_dialog->get_dst_method_name();
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connection.unbinds = connect_dialog->get_unbinds();
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if (connection.unbinds == 0) {
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connection.binds = connect_dialog->get_binds();
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ConnectDialog::ConnectionData cd;
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cd.source = connect_dialog->get_source();
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cd.target = target;
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cd.signal = connect_dialog->get_signal_name();
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cd.method = connect_dialog->get_dst_method_name();
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cd.unbinds = connect_dialog->get_unbinds();
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if (cd.unbinds == 0) {
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cd.binds = connect_dialog->get_binds();
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}
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bool defer = connect_dialog->get_deferred();
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bool oshot = connect_dialog->get_oneshot();
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connection.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0);
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bool b_deferred = connect_dialog->get_deferred();
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bool b_oneshot = connect_dialog->get_oneshot();
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cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONESHOT : 0);
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// Conditions to add function: must have a script and must not have the method already
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// (in the class, the script itself, or inherited).
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bool add_script_function = false;
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Ref<Script> script = target->get_script();
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if (!target->get_script().is_null() && !ClassDB::has_method(target->get_class(), connection.method)) {
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if (!target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cd.method)) {
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// There is a chance that the method is inherited from another script.
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bool found_inherited_function = false;
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Ref<Script> inherited_script = script->get_base_script();
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while (!inherited_script.is_null()) {
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int line = inherited_script->get_language()->find_function(connection.method, inherited_script->get_source_code());
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int line = inherited_script->get_language()->find_function(cd.method, inherited_script->get_source_code());
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if (line != -1) {
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found_inherited_function = true;
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break;
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@ -609,23 +609,23 @@ void ConnectionsDock::_make_or_edit_connection() {
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if (add_script_function) {
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// Pick up args here before "it" is deleted by update_tree.
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script_function_args = it->get_metadata(0).operator Dictionary()["args"];
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for (int i = 0; i < connection.binds.size(); i++) {
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script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(connection.binds[i].get_type()));
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for (int i = 0; i < cd.binds.size(); i++) {
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script_function_args.push_back("extra_arg_" + itos(i) + ":" + Variant::get_type_name(cd.binds[i].get_type()));
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}
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}
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if (connect_dialog->is_editing()) {
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_disconnect(*it);
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_connect(connection);
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_connect(cd);
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} else {
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_connect(connection);
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_connect(cd);
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}
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// IMPORTANT NOTE: _disconnect and _connect cause an update_tree, which will delete the object "it" is pointing to.
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it = nullptr;
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if (add_script_function) {
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editor->emit_signal(SNAME("script_add_function_request"), target, connection.method, script_function_args);
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editor->emit_signal(SNAME("script_add_function_request"), target, cd.method, script_function_args);
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hide();
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}
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@ -635,21 +635,21 @@ void ConnectionsDock::_make_or_edit_connection() {
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/*
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* Creates single connection w/ undo-redo functionality.
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*/
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void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_connection) {
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Node *source = Object::cast_to<Node>(p_connection.source);
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Node *target = Object::cast_to<Node>(p_connection.target);
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void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
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Node *source = Object::cast_to<Node>(p_cd.source);
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Node *target = Object::cast_to<Node>(p_cd.target);
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if (!source || !target) {
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return;
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}
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Callable callable = p_connection.get_callable();
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undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_connection.signal), String(p_connection.method)));
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undo_redo->add_do_method(source, "connect", p_connection.signal, callable, varray(), p_connection.flags);
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undo_redo->add_undo_method(source, "disconnect", p_connection.signal, callable);
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Callable callable = p_cd.get_callable();
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undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method)));
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undo_redo->add_do_method(source, "connect", p_cd.signal, callable, varray(), p_cd.flags);
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undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable);
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undo_redo->add_do_method(this, "update_tree");
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undo_redo->add_undo_method(this, "update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
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undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree");
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undo_redo->commit_action();
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@ -658,17 +658,17 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_connection) {
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/*
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* Break single connection w/ undo-redo functionality.
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*/
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void ConnectionsDock::_disconnect(TreeItem &item) {
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Connection cd = item.get_metadata(0);
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ConnectDialog::ConnectionData c = cd;
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void ConnectionsDock::_disconnect(TreeItem &p_item) {
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Connection connection = p_item.get_metadata(0);
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ConnectDialog::ConnectionData cd = connection;
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ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck.
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ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... Bugcheck.
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undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method));
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undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), cd.signal, cd.method));
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Callable callable = c.get_callable();
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undo_redo->add_do_method(selectedNode, "disconnect", c.signal, callable);
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undo_redo->add_undo_method(selectedNode, "connect", c.signal, callable, c.binds, c.flags);
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Callable callable = cd.get_callable();
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undo_redo->add_do_method(selected_node, "disconnect", cd.signal, callable);
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undo_redo->add_undo_method(selected_node, "connect", cd.signal, callable, cd.binds, cd.flags);
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undo_redo->add_do_method(this, "update_tree");
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undo_redo->add_undo_method(this, "update_tree");
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undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree.
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@ -689,14 +689,14 @@ void ConnectionsDock::_disconnect_all() {
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}
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TreeItem *child = item->get_first_child();
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String signalName = item->get_metadata(0).operator Dictionary()["name"];
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undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
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String signal_name = item->get_metadata(0).operator Dictionary()["name"];
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undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signal_name));
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while (child) {
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Connection cd = child->get_metadata(0);
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ConnectDialog::ConnectionData c = cd;
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undo_redo->add_do_method(selectedNode, "disconnect", c.signal, c.get_callable());
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undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.get_callable(), c.binds, c.flags);
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Connection connection = child->get_metadata(0);
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ConnectDialog::ConnectionData cd = connection;
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undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
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undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags);
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child = child->get_next();
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}
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@ -737,100 +737,118 @@ void ConnectionsDock::_tree_item_activated() { // "Activation" on double-click.
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}
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}
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bool ConnectionsDock::_is_item_signal(TreeItem &item) {
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return (item.get_parent() == tree->get_root() || item.get_parent()->get_parent() == tree->get_root());
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bool ConnectionsDock::_is_item_signal(TreeItem &p_item) {
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return (p_item.get_parent() == tree->get_root() || p_item.get_parent()->get_parent() == tree->get_root());
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}
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/*
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* Open connection dialog with TreeItem data to CREATE a brand-new connection.
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*/
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void ConnectionsDock::_open_connection_dialog(TreeItem &item) {
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String signal = item.get_metadata(0).operator Dictionary()["name"];
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const String &signalname = signal;
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String midname = selectedNode->get_name();
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for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner.
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char32_t c = midname[i];
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void ConnectionsDock::_open_connection_dialog(TreeItem &p_item) {
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String signal_name = p_item.get_metadata(0).operator Dictionary()["name"];
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const String &signal_name_ref = signal_name;
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String node_name = selected_node->get_name();
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for (int i = 0; i < node_name.length(); i++) { // TODO: Regex filter may be cleaner.
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char32_t c = node_name[i];
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if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
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if (c == ' ') {
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// Replace spaces with underlines.
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c = '_';
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} else {
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// Remove any other characters.
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midname.remove_at(i);
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node_name.remove_at(i);
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i--;
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continue;
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}
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}
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midname[i] = c;
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node_name[i] = c;
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}
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Node *dst_node = selectedNode->get_owner() ? selectedNode->get_owner() : selectedNode;
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Node *dst_node = selected_node->get_owner() ? selected_node->get_owner() : selected_node;
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if (!dst_node || dst_node->get_script().is_null()) {
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dst_node = _find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root());
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}
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StringName dst_method = "_on_" + midname + "_" + signal;
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Dictionary subst;
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ConnectDialog::ConnectionData c;
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c.source = selectedNode;
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c.signal = StringName(signalname);
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c.target = dst_node;
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c.method = dst_method;
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connect_dialog->popup_dialog(signalname);
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connect_dialog->init(c);
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String s = node_name.capitalize().replace(" ", "");
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subst["NodeName"] = s;
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if (!s.is_empty()) {
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s[0] = s.to_lower()[0];
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}
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subst["nodeName"] = s;
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subst["node_name"] = node_name.capitalize().replace(" ", "_").to_lower();
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s = signal_name.capitalize().replace(" ", "");
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subst["SignalName"] = s;
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if (!s.is_empty()) {
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s[0] = s.to_lower()[0];
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}
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subst["signalName"] = s;
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subst["signal_name"] = signal_name.capitalize().replace(" ", "_").to_lower();
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String dst_method = String(EDITOR_GET("interface/editors/default_signal_callback_name")).format(subst);
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ConnectDialog::ConnectionData cd;
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cd.source = selected_node;
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cd.signal = StringName(signal_name_ref);
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cd.target = dst_node;
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cd.method = StringName(dst_method);
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connect_dialog->popup_dialog(signal_name_ref);
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connect_dialog->init(cd);
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connect_dialog->set_title(TTR("Connect a Signal to a Method"));
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}
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/*
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* Open connection dialog with Connection data to EDIT an existing connection.
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*/
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void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToEdit) {
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Node *src = Object::cast_to<Node>(cToEdit.source);
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Node *dst = Object::cast_to<Node>(cToEdit.target);
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void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData p_cd) {
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Node *src = Object::cast_to<Node>(p_cd.source);
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Node *dst = Object::cast_to<Node>(p_cd.target);
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if (src && dst) {
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const String &signalname = cToEdit.signal;
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connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal);
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connect_dialog->popup_dialog(signalname);
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connect_dialog->init(cToEdit, true);
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const String &signal_name_ref = p_cd.signal;
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connect_dialog->set_title(TTR("Edit Connection:") + p_cd.signal);
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connect_dialog->popup_dialog(signal_name_ref);
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connect_dialog->init(p_cd, true);
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}
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}
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/*
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* Open slot method location in script editor.
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*/
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void ConnectionsDock::_go_to_script(TreeItem &item) {
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if (_is_item_signal(item)) {
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void ConnectionsDock::_go_to_script(TreeItem &p_item) {
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if (_is_item_signal(p_item)) {
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return;
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}
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Connection cd = item.get_metadata(0);
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ConnectDialog::ConnectionData c = cd;
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ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck
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Connection connection = p_item.get_metadata(0);
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ConnectDialog::ConnectionData cd = connection;
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ERR_FAIL_COND(cd.source != selected_node); // Shouldn't happen but... bugcheck.
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if (!c.target) {
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if (!cd.target) {
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return;
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}
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Ref<Script> script = c.target->get_script();
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Ref<Script> script = cd.target->get_script();
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if (script.is_null()) {
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return;
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}
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if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, c.method)) {
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if (script.is_valid() && ScriptEditor::get_singleton()->script_goto_method(script, cd.method)) {
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editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
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}
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}
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void ConnectionsDock::_handle_signal_menu_option(int option) {
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void ConnectionsDock::_handle_signal_menu_option(int p_option) {
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TreeItem *item = tree->get_selected();
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if (!item) {
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return;
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}
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switch (option) {
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switch (p_option) {
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case CONNECT: {
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_open_connection_dialog(*item);
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} break;
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@ -842,17 +860,17 @@ void ConnectionsDock::_handle_signal_menu_option(int option) {
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}
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}
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void ConnectionsDock::_handle_slot_menu_option(int option) {
|
||||
void ConnectionsDock::_handle_slot_menu_option(int p_option) {
|
||||
TreeItem *item = tree->get_selected();
|
||||
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (option) {
|
||||
switch (p_option) {
|
||||
case EDIT: {
|
||||
Connection c = item->get_metadata(0);
|
||||
_open_connection_dialog(c);
|
||||
Connection connection = item->get_metadata(0);
|
||||
_open_connection_dialog(connection);
|
||||
} break;
|
||||
case GO_TO_SCRIPT: {
|
||||
_go_to_script(*item);
|
||||
@ -864,14 +882,14 @@ void ConnectionsDock::_handle_slot_menu_option(int option) {
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectionsDock::_rmb_pressed(Vector2 position) {
|
||||
void ConnectionsDock::_rmb_pressed(Vector2 p_position) {
|
||||
TreeItem *item = tree->get_selected();
|
||||
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 screen_position = tree->get_screen_position() + position;
|
||||
Vector2 screen_position = tree->get_screen_position() + p_position;
|
||||
|
||||
if (_is_item_signal(*item)) {
|
||||
signal_menu->set_position(screen_position);
|
||||
@ -914,14 +932,14 @@ void ConnectionsDock::_bind_methods() {
|
||||
}
|
||||
|
||||
void ConnectionsDock::set_node(Node *p_node) {
|
||||
selectedNode = p_node;
|
||||
selected_node = p_node;
|
||||
update_tree();
|
||||
}
|
||||
|
||||
void ConnectionsDock::update_tree() {
|
||||
tree->clear();
|
||||
|
||||
if (!selectedNode) {
|
||||
if (!selected_node) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -929,10 +947,10 @@ void ConnectionsDock::update_tree() {
|
||||
|
||||
List<MethodInfo> node_signals;
|
||||
|
||||
selectedNode->get_signal_list(&node_signals);
|
||||
selected_node->get_signal_list(&node_signals);
|
||||
|
||||
bool did_script = false;
|
||||
StringName base = selectedNode->get_class();
|
||||
StringName base = selected_node->get_class();
|
||||
|
||||
while (base) {
|
||||
List<MethodInfo> node_signals2;
|
||||
@ -941,7 +959,7 @@ void ConnectionsDock::update_tree() {
|
||||
|
||||
if (!did_script) {
|
||||
// Get script signals (including signals from any base scripts).
|
||||
Ref<Script> scr = selectedNode->get_script();
|
||||
Ref<Script> scr = selected_node->get_script();
|
||||
if (scr.is_valid()) {
|
||||
scr->get_script_signal_list(&node_signals2);
|
||||
if (scr->get_path().is_resource_file()) {
|
||||
@ -1054,45 +1072,45 @@ void ConnectionsDock::update_tree() {
|
||||
signal_item->set_tooltip(0, String(signal_name) + "::" + signaldesc + "::" + descr);
|
||||
}
|
||||
|
||||
// List existing connections
|
||||
// List existing connections.
|
||||
List<Object::Connection> connections;
|
||||
selectedNode->get_signal_connection_list(signal_name, &connections);
|
||||
selected_node->get_signal_connection_list(signal_name, &connections);
|
||||
|
||||
for (const Object::Connection &F : connections) {
|
||||
Connection cn = F;
|
||||
if (!(cn.flags & CONNECT_PERSIST)) {
|
||||
Connection connection = F;
|
||||
if (!(connection.flags & CONNECT_PERSIST)) {
|
||||
continue;
|
||||
}
|
||||
ConnectDialog::ConnectionData c = cn;
|
||||
ConnectDialog::ConnectionData cd = connection;
|
||||
|
||||
Node *target = Object::cast_to<Node>(c.target);
|
||||
Node *target = Object::cast_to<Node>(cd.target);
|
||||
if (!target) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String path = String(selectedNode->get_path_to(target)) + " :: " + c.method + "()";
|
||||
if (c.flags & CONNECT_DEFERRED) {
|
||||
String path = String(selected_node->get_path_to(target)) + " :: " + cd.method + "()";
|
||||
if (cd.flags & CONNECT_DEFERRED) {
|
||||
path += " (deferred)";
|
||||
}
|
||||
if (c.flags & CONNECT_ONESHOT) {
|
||||
if (cd.flags & CONNECT_ONESHOT) {
|
||||
path += " (oneshot)";
|
||||
}
|
||||
if (c.unbinds > 0) {
|
||||
path += " unbinds(" + itos(c.unbinds) + ")";
|
||||
} else if (!c.binds.is_empty()) {
|
||||
if (cd.unbinds > 0) {
|
||||
path += " unbinds(" + itos(cd.unbinds) + ")";
|
||||
} else if (!cd.binds.is_empty()) {
|
||||
path += " binds(";
|
||||
for (int i = 0; i < c.binds.size(); i++) {
|
||||
for (int i = 0; i < cd.binds.size(); i++) {
|
||||
if (i > 0) {
|
||||
path += ", ";
|
||||
}
|
||||
path += c.binds[i].operator String();
|
||||
path += cd.binds[i].operator String();
|
||||
}
|
||||
path += ")";
|
||||
}
|
||||
|
||||
TreeItem *connection_item = tree->create_item(signal_item);
|
||||
connection_item->set_text(0, path);
|
||||
connection_item->set_metadata(0, cn);
|
||||
connection_item->set_metadata(0, connection);
|
||||
connection_item->set_icon(0, get_theme_icon(SNAME("Slot"), SNAME("EditorIcons")));
|
||||
}
|
||||
}
|
||||
@ -1164,6 +1182,8 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) {
|
||||
tree->connect("item_rmb_selected", callable_mp(this, &ConnectionsDock::_rmb_pressed));
|
||||
|
||||
add_theme_constant_override("separation", 3 * EDSCALE);
|
||||
|
||||
EDITOR_DEF("interface/editors/default_signal_callback_name", "_on_{node_name}_{signal_name}");
|
||||
}
|
||||
|
||||
ConnectionsDock::~ConnectionsDock() {
|
||||
|
@ -109,7 +109,7 @@ private:
|
||||
StringName signal;
|
||||
LineEdit *dst_method;
|
||||
ConnectDialogBinds *cdbinds;
|
||||
bool bEditMode;
|
||||
bool edit_mode;
|
||||
NodePath dst_path;
|
||||
VBoxContainer *vbc_right;
|
||||
|
||||
@ -128,7 +128,7 @@ private:
|
||||
void ok_pressed() override;
|
||||
void _cancel_pressed();
|
||||
void _item_activated();
|
||||
void _text_submitted(const String &_text);
|
||||
void _text_submitted(const String &p_text);
|
||||
void _tree_node_selected();
|
||||
void _unbind_count_changed(double p_count);
|
||||
void _add_bind();
|
||||
@ -154,7 +154,7 @@ public:
|
||||
bool get_oneshot() const;
|
||||
bool is_editing() const;
|
||||
|
||||
void init(ConnectionData c, bool bEdit = false);
|
||||
void init(ConnectionData p_cd, bool p_edit = false);
|
||||
|
||||
void popup_dialog(const String &p_for_signal);
|
||||
ConnectDialog();
|
||||
@ -184,7 +184,7 @@ class ConnectionsDock : public VBoxContainer {
|
||||
DISCONNECT
|
||||
};
|
||||
|
||||
Node *selectedNode;
|
||||
Node *selected_node;
|
||||
ConnectionsDockTree *tree;
|
||||
EditorNode *editor;
|
||||
|
||||
@ -201,21 +201,21 @@ class ConnectionsDock : public VBoxContainer {
|
||||
void _filter_changed(const String &p_text);
|
||||
|
||||
void _make_or_edit_connection();
|
||||
void _connect(ConnectDialog::ConnectionData p_connection);
|
||||
void _disconnect(TreeItem &item);
|
||||
void _connect(ConnectDialog::ConnectionData p_cd);
|
||||
void _disconnect(TreeItem &p_item);
|
||||
void _disconnect_all();
|
||||
|
||||
void _tree_item_selected();
|
||||
void _tree_item_activated();
|
||||
bool _is_item_signal(TreeItem &item);
|
||||
bool _is_item_signal(TreeItem &p_item);
|
||||
|
||||
void _open_connection_dialog(TreeItem &item);
|
||||
void _open_connection_dialog(ConnectDialog::ConnectionData cToEdit);
|
||||
void _go_to_script(TreeItem &item);
|
||||
void _open_connection_dialog(TreeItem &p_item);
|
||||
void _open_connection_dialog(ConnectDialog::ConnectionData p_cd);
|
||||
void _go_to_script(TreeItem &p_item);
|
||||
|
||||
void _handle_signal_menu_option(int option);
|
||||
void _handle_slot_menu_option(int option);
|
||||
void _rmb_pressed(Vector2 position);
|
||||
void _handle_signal_menu_option(int p_option);
|
||||
void _handle_slot_menu_option(int p_option);
|
||||
void _rmb_pressed(Vector2 p_position);
|
||||
void _close();
|
||||
|
||||
protected:
|
||||
|
Loading…
Reference in New Issue
Block a user