mirror of
https://github.com/godotengine/godot.git
synced 2025-04-13 01:00:35 +08:00
Allows to use non-constants in the local shader array initializer
This commit is contained in:
parent
8202ba2212
commit
cfcc9ee9c1
@ -3958,10 +3958,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
|
||||
if (!n) {
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
if (n->type != Node::TYPE_CONSTANT) {
|
||||
_set_error("Expected constant expression in the array declaration");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (var.type != n->get_datatype()) {
|
||||
_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");
|
||||
|
Loading…
x
Reference in New Issue
Block a user