mirror of
https://github.com/godotengine/godot.git
synced 2025-03-26 00:16:37 +08:00
Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through GDScript which results in an engine crash. This creates a debug message that should help the user figure out what's wrong. (cherry picked from commit 555eebf3f4845c8138c24ded96fcb3fa5c67787a)
This commit is contained in:
parent
87476c057a
commit
cee20e24bd
@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
|
||||
ERR_FAIL_COND(!navmesh_map.has(p_id));
|
||||
NavMesh &nm = navmesh_map[p_id];
|
||||
ERR_FAIL_COND(nm.linked);
|
||||
ERR_FAIL_COND(nm.navmesh.is_null());
|
||||
|
||||
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
|
||||
int len = vertices.size();
|
||||
|
Loading…
x
Reference in New Issue
Block a user