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Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
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@ -107,7 +107,12 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
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void SceneTreeDock::instance(const String &p_file) {
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Node *parent = scene_tree->get_selected();
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if (!parent || !edited_scene) {
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if (!parent) {
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Node *parent = edited_scene;
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};
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if (!edited_scene) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("OK :("));
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