Defaults to instancing child at tree root when none selected

If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
This commit is contained in:
Unknown 2018-05-03 11:53:57 +01:00 committed by AlexHoratio
parent 2bf71d0eea
commit cdcfb9582e

View File

@ -107,7 +107,12 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
void SceneTreeDock::instance(const String &p_file) {
Node *parent = scene_tree->get_selected();
if (!parent || !edited_scene) {
if (!parent) {
Node *parent = edited_scene;
};
if (!edited_scene) {
current_option = -1;
accept->get_ok()->set_text(TTR("OK :("));