mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius. The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails. Also adds warning message when this happens.
This commit is contained in:
parent
6d5d9dd82a
commit
cc707412e9
@ -79,7 +79,7 @@ void NavigationObstacle2D::_notification(int p_what) {
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||
if (parent_node2d) {
|
||||
if (parent_node2d && parent_node2d->is_inside_tree()) {
|
||||
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
|
||||
}
|
||||
} break;
|
||||
@ -122,13 +122,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
|
||||
}
|
||||
|
||||
real_t NavigationObstacle2D::estimate_agent_radius() const {
|
||||
if (parent_node2d) {
|
||||
if (parent_node2d && parent_node2d->is_inside_tree()) {
|
||||
// Estimate the radius of this physics body
|
||||
real_t radius = 0.0;
|
||||
for (int i(0); i < parent_node2d->get_child_count(); i++) {
|
||||
// For each collision shape
|
||||
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
|
||||
if (cs) {
|
||||
if (cs && cs->is_inside_tree()) {
|
||||
// Take the distance between the Body center to the shape center
|
||||
real_t r = cs->get_transform().get_origin().length();
|
||||
if (cs->get_shape().is_valid()) {
|
||||
@ -139,6 +139,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
|
||||
r *= MAX(s.x, s.y);
|
||||
// Takes the biggest radius
|
||||
radius = MAX(radius, r);
|
||||
} else if (cs && !cs->is_inside_tree()) {
|
||||
WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
|
||||
"\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
|
||||
}
|
||||
}
|
||||
Vector2 s = parent_node2d->get_global_scale();
|
||||
|
@ -79,7 +79,7 @@ void NavigationObstacle3D::_notification(int p_what) {
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||
if (parent_node3d) {
|
||||
if (parent_node3d && parent_node3d->is_inside_tree()) {
|
||||
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
|
||||
|
||||
PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
|
||||
@ -129,13 +129,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() {
|
||||
}
|
||||
|
||||
real_t NavigationObstacle3D::estimate_agent_radius() const {
|
||||
if (parent_node3d) {
|
||||
if (parent_node3d && parent_node3d->is_inside_tree()) {
|
||||
// Estimate the radius of this physics body
|
||||
real_t radius = 0.0;
|
||||
for (int i(0); i < parent_node3d->get_child_count(); i++) {
|
||||
// For each collision shape
|
||||
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
|
||||
if (cs) {
|
||||
if (cs && cs->is_inside_tree()) {
|
||||
// Take the distance between the Body center to the shape center
|
||||
real_t r = cs->get_transform().origin.length();
|
||||
if (cs->get_shape().is_valid()) {
|
||||
@ -146,6 +146,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
|
||||
r *= MAX(s.x, MAX(s.y, s.z));
|
||||
// Takes the biggest radius
|
||||
radius = MAX(radius, r);
|
||||
} else if (cs && !cs->is_inside_tree()) {
|
||||
WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius."
|
||||
"\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree.");
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user