Ensure albedo texture size is available for Label3D and Sprite3D

This commit is contained in:
clayjohn 2025-01-30 12:36:58 -08:00
parent ee4acfbfbf
commit caf235718e
2 changed files with 2 additions and 0 deletions

View File

@ -392,6 +392,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
RS::get_singleton()->material_set_shader(surf.material, shader_rid);
RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
RS::get_singleton()->material_set_param(surf.material, "albedo_texture_size", texs);
if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
RS::get_singleton()->material_set_render_priority(surf.material, p_priority);
} else {

View File

@ -276,6 +276,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
}
if (last_texture != p_texture->get_rid()) {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
RS::get_singleton()->material_set_param(get_material(), "albedo_texture_size", Vector2i(p_texture->get_width(), p_texture->get_height()));
last_texture = p_texture->get_rid();
}
if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {