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Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
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@ -257,7 +257,7 @@ namespace GodotSharpTools.Build
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if (null == Parameters)
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throw new LoggerException("Log directory was not set.");
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string[] parameters = Parameters.Split(';');
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string[] parameters = Parameters.Split(new[] { ';' });
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string logDir = parameters[0];
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@ -21,6 +21,7 @@ namespace GodotSharpTools.Project
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mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
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mainGroup.SetProperty("RootNamespace", "Godot");
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mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
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mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
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GenAssemblyInfoFile(root, dir, CoreApiProjectName,
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new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
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@ -46,6 +47,7 @@ namespace GodotSharpTools.Project
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mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
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mainGroup.SetProperty("RootNamespace", "Godot");
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mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
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mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
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GenAssemblyInfoFile(root, dir, EditorApiProjectName);
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