Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath

BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
This commit is contained in:
Ignacio Etcheverry 2019-01-21 00:38:24 +01:00
parent 09e4d7e9eb
commit ca8100f29f
2 changed files with 3 additions and 1 deletions

View File

@ -257,7 +257,7 @@ namespace GodotSharpTools.Build
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
string[] parameters = Parameters.Split(';');
string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];

View File

@ -21,6 +21,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, CoreApiProjectName,
new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
@ -46,6 +47,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, EditorApiProjectName);