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Fix missing autocompletion for inheriting classes
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07b88600b7
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ca2f340384
@ -198,6 +198,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
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r_options->push_back(name.quote());
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}
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}
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Object::get_argument_options(p_function, p_idx, r_options);
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}
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void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
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@ -584,7 +584,7 @@ void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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Node2D::get_argument_options(p_function, p_idx, r_options);
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}
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#ifndef DISABLE_DEPRECATED
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@ -1446,7 +1446,7 @@ void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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SpriteBase3D::get_argument_options(p_function, p_idx, r_options);
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}
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#ifndef DISABLE_DEPRECATED
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@ -665,7 +665,7 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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AnimationMixer::get_argument_options(p_function, p_idx, r_options);
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}
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void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
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@ -205,7 +205,7 @@ void Control::set_root_layout_direction(int p_root_dir) {
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void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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ERR_READ_THREAD_GUARD;
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Node::get_argument_options(p_function, p_idx, r_options);
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CanvasItem::get_argument_options(p_function, p_idx, r_options);
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if (p_idx == 0) {
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List<StringName> sn;
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@ -1728,6 +1728,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
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}
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}
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}
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MainLoop::get_argument_options(p_function, p_idx, r_options);
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}
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void SceneTree::set_disable_node_threading(bool p_disable) {
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@ -468,7 +468,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
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}
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}
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}
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Resource::get_argument_options(p_function, p_idx, r_options);
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Material::get_argument_options(p_function, p_idx, r_options);
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}
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bool ShaderMaterial::_can_do_next_pass() const {
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