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Use AHashMap for RBMap nodes and HashMap input_activity
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@ -410,7 +410,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
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Vector<StringName> connections;
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};
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RBMap<StringName, Node, StringName::AlphCompare> nodes;
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AHashMap<StringName, Node> nodes;
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Vector2 graph_offset;
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@ -306,8 +306,8 @@ private:
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uint64_t last_pass = 0;
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real_t activity = 0.0;
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};
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mutable HashMap<StringName, LocalVector<Activity>> input_activity_map;
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mutable HashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
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mutable AHashMap<StringName, LocalVector<Activity>> input_activity_map;
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mutable AHashMap<StringName, LocalVector<Activity> *> input_activity_map_get;
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NodePath animation_player;
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