mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Scene: Ensure classes match their header filename
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
This commit is contained in:
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commit
c5dcbeb160
@ -42,7 +42,7 @@
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor_node.h"
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#include "editor_settings.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/resource_format_text.h"
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#include "thirdparty/misc/md5.h"
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static int _get_pad(int p_alignment, int p_n) {
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@ -34,7 +34,7 @@
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#include "core/io/image_loader.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/texture.h"
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String ResourceImporterBitMap::get_importer_name() const {
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@ -46,7 +46,7 @@
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#include "scene/resources/box_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/sphere_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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@ -33,7 +33,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/audio/audio_player.h"
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#include "scene/audio/audio_stream_player.h"
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#include "scene/gui/color_rect.h"
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#include "scene/resources/texture.h"
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@ -42,9 +42,9 @@
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#include "scene/2d/light_2d.h"
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#include "scene/2d/particles_2d.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/screen_button.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/touch_screen_button.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/main/canvas_layer.h"
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@ -35,9 +35,9 @@
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_line_2d.h"
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Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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@ -36,7 +36,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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@ -39,7 +39,7 @@
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#include "core/project_settings.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/resource_format_text.h"
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#include <stdlib.h>
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@ -36,9 +36,9 @@
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_line_2d.h"
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void CollisionShape2D::_shape_changed() {
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@ -34,7 +34,7 @@
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#include "core/color.h"
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#include "core/math/vector2.h"
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#include "line_2d.h"
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#include "scene/resources/color_ramp.h"
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#include "scene/resources/gradient.h"
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class LineBuilder {
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public:
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* navigation2d.cpp */
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/* navigation_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation2d.h"
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#include "navigation_2d.h"
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#define USE_ENTRY_POINT
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* navigation2d.h */
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/* navigation_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -171,4 +171,4 @@ public:
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Navigation2D();
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};
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#endif // Navigation2D2D_H
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#endif // NAVIGATION_2D_H
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@ -32,7 +32,7 @@
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#include "core/core_string_names.h"
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#include "core/engine.h"
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#include "navigation2d.h"
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#include "navigation_2d.h"
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#include "thirdparty/misc/triangulator.h"
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@ -33,7 +33,7 @@
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#include "core/self_list.h"
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#include "core/vset.h"
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#include "scene/2d/navigation2d.h"
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#include "scene/2d/navigation_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/tile_set.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* screen_button.cpp */
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/* touch_screen_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "screen_button.h"
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#include "touch_screen_button.h"
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#include "core/input_map.h"
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#include "core/os/input.h"
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#include "core/os/os.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* screen_button.h */
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/* touch_screen_button.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,11 +28,11 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCREEN_BUTTON_H
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#define SCREEN_BUTTON_H
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#ifndef TOUCH_SCREEN_BUTTON_H
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#define TOUCH_SCREEN_BUTTON_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/texture.h"
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@ -112,4 +112,4 @@ public:
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VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
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#endif // SCREEN_BUTTON_H
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#endif // TOUCH_SCREEN_BUTTON_H
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@ -7,6 +7,6 @@ if env['disable_3d']:
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env.scene_sources.append("3d/skeleton.cpp")
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env.scene_sources.append("3d/particles.cpp")
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env.scene_sources.append("3d/visual_instance.cpp")
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env.scene_sources.append("3d/scenario_fx.cpp")
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env.scene_sources.append("3d/world_environment.cpp")
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else:
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env.add_source_files(env.scene_sources, "*.cpp")
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@ -32,7 +32,7 @@
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#define REFLECTIONPROBE_H
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/sky_box.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* scenario_fx.cpp */
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/* world_environment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scenario_fx.h"
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#include "world_environment.h"
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#include "scene/main/viewport.h"
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void WorldEnvironment::_notification(int p_what) {
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/*************************************************************************/
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/* scenario_fx.h */
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/* world_environment.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************************************/
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/* audio_player.cpp */
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/* audio_stream_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_player.h"
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#include "audio_stream_player.h"
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#include "core/engine.h"
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/*************************************************************************/
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/* audio_player.h */
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/* audio_stream_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIOPLAYER_H
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#define AUDIOPLAYER_H
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#ifndef AUDIO_STREAM_PLAYER_H
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#define AUDIO_STREAM_PLAYER_H
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#include "scene/main/node.h"
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#include "servers/audio/audio_stream.h"
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@ -110,4 +110,5 @@ public:
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};
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VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
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#endif // AUDIOPLAYER_H
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#endif // AUDIO_STREAM_PLAYER_H
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@ -33,8 +33,8 @@
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/color_ramp.h"
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#include "scene/resources/default_theme/theme_data.h"
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#include "scene/resources/gradient.h"
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#define POINT_WIDTH (8 * EDSCALE)
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#define LINKBUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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class LinkButton : public BaseButton {
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#define TEXTURE_BUTTON_H
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#include "scene/gui/base_button.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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class TextureButton : public BaseButton {
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GDCLASS(TextureButton, BaseButton);
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class SceneTree;
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class PackedScene;
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class Node;
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class Viewport;
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#include "scene/3d/camera.h"
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#include "scene/3d/collision_object.h"
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#include "scene/3d/listener.h"
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#include "scene/3d/scenario_fx.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/world_environment.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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@ -48,7 +48,7 @@
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/line_2d.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/navigation2d.h"
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#include "scene/2d/navigation_2d.h"
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#include "scene/2d/parallax_background.h"
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#include "scene/2d/parallax_layer.h"
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#include "scene/2d/particles_2d.h"
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@ -58,10 +58,10 @@
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#include "scene/2d/position_2d.h"
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#include "scene/2d/ray_cast_2d.h"
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#include "scene/2d/remote_transform_2d.h"
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#include "scene/2d/screen_button.h"
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#include "scene/2d/skeleton_2d.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/tile_map.h"
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#include "scene/2d/touch_screen_button.h"
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#include "scene/2d/visibility_notifier_2d.h"
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#include "scene/2d/y_sort.h"
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#include "scene/animation/animation_blend_space_1d.h"
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@ -73,7 +73,7 @@
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#include "scene/animation/animation_tree_player.h"
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#include "scene/animation/root_motion_view.h"
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#include "scene/animation/tween.h"
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#include "scene/audio/audio_player.h"
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#include "scene/audio/audio_stream_player.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/center_container.h"
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@ -125,12 +125,11 @@
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#include "scene/main/timer.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/audio_stream_sample.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/color_ramp.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape.h"
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@ -139,6 +138,8 @@
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/dynamic_font_stb.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh_data_tool.h"
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@ -151,10 +152,9 @@
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/scene_format_text.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_line_2d.h"
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#include "scene/resources/sky_box.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/text_file.h"
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#include "scene/resources/world_2d.h"
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#include "scene/scene_string_names.h"
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#include "scene/3d/scenario_fx.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/world_environment.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/area.h"
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/*************************************************************************/
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/* bit_mask.cpp */
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/* bit_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bit_mask.h"
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#include "bit_map.h"
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#include "core/io/image_loader.h"
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/*************************************************************************/
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/* bit_mask.h */
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/* bit_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BIT_MASK_H
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#define BIT_MASK_H
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#ifndef BIT_MAP_H
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#define BIT_MAP_H
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#include "core/image.h"
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#include "core/io/resource_loader.h"
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@ -72,4 +72,4 @@ public:
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BitMap();
|
||||
};
|
||||
|
||||
#endif // BIT_MASK_H
|
||||
#endif // BIT_MAP_H
|
@ -1,52 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* bounds.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "bounds.h"
|
||||
|
||||
void Bounds::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree);
|
||||
ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree");
|
||||
}
|
||||
|
||||
void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) {
|
||||
|
||||
bsp_tree = p_bsp_tree;
|
||||
}
|
||||
|
||||
BSP_Tree Bounds::get_bsp_tree() const {
|
||||
|
||||
return bsp_tree;
|
||||
}
|
||||
|
||||
Bounds::Bounds() {
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* bounds.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef BOUNDS_H
|
||||
#define BOUNDS_H
|
||||
|
||||
#include "core/math/bsp_tree.h"
|
||||
#include "core/resource.h"
|
||||
|
||||
class Bounds : public Resource {
|
||||
|
||||
GDCLASS(Bounds, Resource);
|
||||
BSP_Tree bsp_tree;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_bsp_tree(const BSP_Tree &p_bsp_tree);
|
||||
BSP_Tree get_bsp_tree() const;
|
||||
|
||||
Bounds();
|
||||
};
|
||||
|
||||
#endif // BOUNDS_H
|
@ -32,7 +32,7 @@
|
||||
#define ENVIRONMENT_H
|
||||
|
||||
#include "core/resource.h"
|
||||
#include "scene/resources/sky_box.h"
|
||||
#include "scene/resources/sky.h"
|
||||
#include "scene/resources/texture.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* color_ramp.cpp */
|
||||
/* gradient.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,7 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "color_ramp.h"
|
||||
#include "gradient.h"
|
||||
|
||||
#include "core/core_string_names.h"
|
||||
|
||||
//setter and getter names for property serialization
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* color_ramp.h */
|
||||
/* gradient.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,8 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
|
||||
#define SCENE_RESOURCES_COLOR_RAMP_H_
|
||||
#ifndef GRADIENT_H
|
||||
#define GRADIENT_H
|
||||
|
||||
#include "core/resource.h"
|
||||
|
||||
@ -126,4 +126,4 @@ public:
|
||||
int get_points_count() const;
|
||||
};
|
||||
|
||||
#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */
|
||||
#endif // GRADIENT_H
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* shape_line_2d.cpp */
|
||||
/* line_shape_2d.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,7 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "shape_line_2d.h"
|
||||
#include "line_shape_2d.h"
|
||||
|
||||
#include "servers/physics_2d_server.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* shape_line_2d.h */
|
||||
/* line_shape_2d.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,8 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SHAPE_LINE_2D_H
|
||||
#define SHAPE_LINE_2D_H
|
||||
#ifndef LINE_SHAPE_2D_H
|
||||
#define LINE_SHAPE_2D_H
|
||||
|
||||
#include "scene/resources/shape_2d.h"
|
||||
|
||||
@ -59,4 +59,4 @@ public:
|
||||
LineShape2D();
|
||||
};
|
||||
|
||||
#endif // SHAPE_LINE_2D_H
|
||||
#endif // LINE_SHAPE_2D_H
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* scene_format_text.cpp */
|
||||
/* resource_format_text.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,7 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene_format_text.h"
|
||||
#include "resource_format_text.h"
|
||||
|
||||
#include "core/io/resource_format_binary.h"
|
||||
#include "core/os/dir_access.h"
|
||||
#include "core/project_settings.h"
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* scene_format_text.h */
|
||||
/* resource_format_text.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,8 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SCENE_FORMAT_TEXT_H
|
||||
#define SCENE_FORMAT_TEXT_H
|
||||
#ifndef RESOURCE_FORMAT_TEXT_H
|
||||
#define RESOURCE_FORMAT_TEXT_H
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
@ -180,4 +180,4 @@ public:
|
||||
ResourceFormatSaverText();
|
||||
};
|
||||
|
||||
#endif // SCENE_FORMAT_TEXT_H
|
||||
#endif // RESOURCE_FORMAT_TEXT_H
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* sky_box.cpp */
|
||||
/* sky.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,7 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "sky_box.h"
|
||||
#include "sky.h"
|
||||
|
||||
#include "core/io/image_loader.h"
|
||||
|
||||
void Sky::set_radiance_size(RadianceSize p_size) {
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* sky_box.h */
|
||||
/* sky.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,11 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SKY_BOX_H
|
||||
#define SKY_BOX_H
|
||||
#ifndef SKY_H
|
||||
#define SKY_H
|
||||
|
||||
#include "core/os/thread.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class Sky : public Resource {
|
||||
GDCLASS(Sky, Resource);
|
||||
|
||||
@ -196,4 +197,4 @@ public:
|
||||
|
||||
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
|
||||
|
||||
#endif // SKY_BOX_H
|
||||
#endif // SKY_H
|
@ -34,7 +34,7 @@
|
||||
#include "core/io/image_loader.h"
|
||||
#include "core/method_bind_ext.gen.inc"
|
||||
#include "core/os/os.h"
|
||||
#include "scene/resources/bit_mask.h"
|
||||
#include "scene/resources/bit_map.h"
|
||||
|
||||
Size2 Texture::get_size() const {
|
||||
|
||||
|
@ -37,8 +37,8 @@
|
||||
#include "core/os/rw_lock.h"
|
||||
#include "core/os/thread_safe.h"
|
||||
#include "core/resource.h"
|
||||
#include "scene/resources/color_ramp.h"
|
||||
#include "scene/resources/curve.h"
|
||||
#include "scene/resources/gradient.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user