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Add _get_configuration_warnings() example
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@ -42,6 +42,18 @@
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The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script.
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Returning an empty array produces no warnings.
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Call [method update_configuration_warnings] when the warnings need to be updated for this node.
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[codeblock]
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@export var energy = 0:
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set(value):
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energy = value
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update_configuration_warnings()
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func _get_configuration_warnings():
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if energy < 0:
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return ["Energy must be 0 or greater."]
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else:
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return []
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[/codeblock]
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</description>
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</method>
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<method name="_input" qualifiers="virtual">
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