Merge pull request #102450 from Calinou/doc-node3d-is-visible-in-tree

Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs
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Rémi Verschelde 2025-02-05 11:34:26 +01:00
commit c394eaa45c
2 changed files with 3 additions and 1 deletions

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@ -535,7 +535,7 @@
<description>
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree, and is therefore not drawn (see [method _draw]).
Visibility is checked only in parent nodes that inherit from [CanvasItem], [CanvasLayer], and [Window]. If the parent is of any other type (such as [Node], [AnimationPlayer], or [Node3D]), it is assumed to be visible.
[b]Note:[/b] This method does not take [member visibility_layer] into account, so even if this method returns [code]true[/code] the node might end up not being rendered.
[b]Note:[/b] This method does not take [member visibility_layer] into account, so even if this method returns [code]true[/code], the node might end up not being rendered.
</description>
</method>
<method name="make_canvas_position_local" qualifiers="const">

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<return type="bool" />
<description>
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
Visibility is checked only in parent nodes that inherit from [Node3D]. If the parent is of any other type (such as [Node], [AnimationPlayer], or [Node2D]), it is assumed to be visible.
[b]Note:[/b] This method does not take [member VisualInstance3D.layers] into account, so even if this method returns [code]true[/code], the node might end up not being rendered.
</description>
</method>
<method name="look_at">