Check the seek process immediately after playback as a special case

This commit is contained in:
Silc Lizard (Tokage) Renew 2023-11-26 06:28:22 +09:00
parent 1ba920fada
commit c36200b9a1
2 changed files with 11 additions and 4 deletions

View File

@ -151,7 +151,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
set_active(true);
play(autoplay);
seek(0, true);
_check_immediately_after_start();
}
} break;
}
@ -522,8 +522,9 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
return;
}
playback.current.pos = p_time;
_check_immediately_after_start();
playback.current.pos = p_time;
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
@ -534,7 +535,6 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
}
}
playback.started = false; // Start has already gone by seeking, delta does not need to be 0 in the internal process.
playback.seeked = true;
if (p_update) {
_process_animation(0, p_update_only);
@ -543,10 +543,16 @@ void AnimationPlayer::seek(double p_time, bool p_update, bool p_update_only) {
}
void AnimationPlayer::advance(double p_time) {
playback.started = false; // Start has already gone by advancing, delta does not need to be 0 in the internal process.
_check_immediately_after_start();
AnimationMixer::advance(p_time);
}
void AnimationPlayer::_check_immediately_after_start() {
if (playback.started) {
_process_animation(0); // Force process current key for Discrete/Method/Audio/AnimationPlayback. Then, started flag is cleared.
}
}
bool AnimationPlayer::is_valid() const {
return (playback.current.from);
}

View File

@ -111,6 +111,7 @@ private:
void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false);
void _blend_playback_data(double p_delta, bool p_started);
void _stop_internal(bool p_reset, bool p_keep_state);
void _check_immediately_after_start();
bool playing = false;