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https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Enable optional minimal SteamAPI integration for usage time tracking (editor only).
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60844997bb
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@ -254,6 +254,7 @@ opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise e
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opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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opts.Add("scu_limit", "Max includes per SCU file when using scu_build (determines RAM use)", "0")
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opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the Project Manager", True))
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opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
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@ -10,6 +10,9 @@ env_main = env.Clone()
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env_main.add_source_files(env.main_sources, "*.cpp")
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if env["steamapi"] and env.editor_build:
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env_main.Append(CPPDEFINES=["STEAMAPI_ENABLED"])
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if env["tests"]:
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env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
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@ -112,6 +112,10 @@
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#endif // DISABLE_DEPRECATED
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#endif // TOOLS_ENABLED
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#if defined(STEAMAPI_ENABLED)
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#include "main/steam_tracker.h"
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#endif
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#include "modules/modules_enabled.gen.h" // For mono.
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#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
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@ -142,6 +146,10 @@ static ZipArchive *zip_packed_data = nullptr;
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#endif
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static MessageQueue *message_queue = nullptr;
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#if defined(STEAMAPI_ENABLED)
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static SteamTracker *steam_tracker = nullptr;
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#endif
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// Initialized in setup2()
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static AudioServer *audio_server = nullptr;
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static CameraServer *camera_server = nullptr;
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@ -2428,6 +2436,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->benchmark_end_measure("Startup", "Core");
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#if defined(STEAMAPI_ENABLED)
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if (editor || project_manager) {
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steam_tracker = memnew(SteamTracker);
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}
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#endif
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if (p_second_phase) {
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return setup2();
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}
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@ -2486,6 +2500,12 @@ error:
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OS::get_singleton()->benchmark_end_measure("Startup", "Core");
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OS::get_singleton()->benchmark_end_measure("Startup", "Setup");
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#if defined(STEAMAPI_ENABLED)
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if (steam_tracker) {
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memdelete(steam_tracker);
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}
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#endif
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OS::get_singleton()->finalize_core();
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locale = String();
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@ -4313,6 +4333,12 @@ void Main::cleanup(bool p_force) {
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message_queue->flush();
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memdelete(message_queue);
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#if defined(STEAMAPI_ENABLED)
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if (steam_tracker) {
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memdelete(steam_tracker);
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}
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#endif
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unregister_core_driver_types();
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unregister_core_extensions();
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uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
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110
main/steam_tracker.cpp
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110
main/steam_tracker.cpp
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@ -0,0 +1,110 @@
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/**************************************************************************/
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/* steam_tracker.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#if defined(STEAMAPI_ENABLED)
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#include "steam_tracker.h"
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// https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
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SteamTracker::SteamTracker() {
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String path;
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if (OS::get_singleton()->has_feature("linuxbsd")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.so");
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if (!FileAccess::exists(path)) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../lib").path_join("libsteam_api.so");
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if (!FileAccess::exists(path)) {
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return;
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}
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}
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} else if (OS::get_singleton()->has_feature("windows")) {
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if (OS::get_singleton()->has_feature("64")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api64.dll");
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} else {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api.dll");
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}
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if (!FileAccess::exists(path)) {
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return;
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}
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} else if (OS::get_singleton()->has_feature("macos")) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.dylib");
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if (!FileAccess::exists(path)) {
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path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../Frameworks").path_join("libsteam_api.dylib");
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if (!FileAccess::exists(path)) {
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return;
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}
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}
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} else {
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return;
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}
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Error err = OS::get_singleton()->open_dynamic_library(path, steam_library_handle);
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if (err != OK) {
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steam_library_handle = nullptr;
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return;
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}
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print_verbose("Loaded SteamAPI library");
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void *symbol_handle = nullptr;
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_InitFlat", symbol_handle, true); // Try new API, 1.59+.
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if (err != OK) {
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Init", symbol_handle); // Try old API.
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if (err != OK) {
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return;
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}
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steam_init_function = (SteamAPI_InitFunction)symbol_handle;
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} else {
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steam_init_flat_function = (SteamAPI_InitFlatFunction)symbol_handle;
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}
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err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Shutdown", symbol_handle);
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if (err != OK) {
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return;
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}
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steam_shutdown_function = (SteamAPI_ShutdownFunction)symbol_handle;
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if (steam_init_flat_function) {
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char err_msg[1024] = {};
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steam_initalized = (steam_init_flat_function(&err_msg[0]) == SteamAPIInitResult_OK);
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} else if (steam_init_function) {
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steam_initalized = steam_init_function();
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}
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}
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SteamTracker::~SteamTracker() {
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if (steam_shutdown_function && steam_initalized) {
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steam_shutdown_function();
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}
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if (steam_library_handle) {
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OS::get_singleton()->close_dynamic_library(steam_library_handle);
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}
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}
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#endif // STEAMAPI_ENABLED
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74
main/steam_tracker.h
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74
main/steam_tracker.h
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@ -0,0 +1,74 @@
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/**************************************************************************/
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/* steam_tracker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef STEAM_TRACKER_H
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#define STEAM_TRACKER_H
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#if defined(STEAMAPI_ENABLED)
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#include "core/os/os.h"
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// SteamTracker is used to load SteamAPI dynamic library and initialize
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// the interface, this notifies Steam that Godot editor is running and
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// allow tracking of the usage time of child instances of the engine
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// (e.g., opened projects).
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//
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// Currently, SteamAPI is not used by the engine in any way, and is not
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// exposed to the scripting APIs.
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enum SteamAPIInitResult {
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SteamAPIInitResult_OK = 0,
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SteamAPIInitResult_FailedGeneric = 1,
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SteamAPIInitResult_NoSteamClient = 2,
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SteamAPIInitResult_VersionMismatch = 3,
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};
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// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
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typedef bool (*SteamAPI_InitFunction)();
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typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
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// https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
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typedef void (*SteamAPI_ShutdownFunction)();
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class SteamTracker {
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void *steam_library_handle = nullptr;
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SteamAPI_InitFunction steam_init_function = nullptr;
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SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
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SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
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bool steam_initalized = false;
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public:
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SteamTracker();
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~SteamTracker();
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};
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#endif // STEAMAPI_ENABLED
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#endif // STEAM_TRACKER_H
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