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Fixed FSR. Before, it was commiting the
raw render to the screen. Now, it commits the fsr upscaled image
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@ -3129,14 +3129,14 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
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if (rb->view_count == 1) {
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// copy as a convenience
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RenderBuffers::View view;
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view.view_texture = rb->internal_texture;
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view.view_texture = rb->texture;
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view.view_depth = rb->depth_texture;
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view.view_fb = rb->texture_fb;
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rb->views.push_back(view);
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} else {
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for (uint32_t i = 0; i < rb->view_count; i++) {
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RenderBuffers::View view;
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view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->internal_texture, i, 0);
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view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->texture, i, 0);
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view.view_depth = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->depth_texture, i, 0);
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if (!_render_buffers_can_be_storage()) {
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