Fixed FSR. Before, it was commiting the

raw render to the screen. Now, it commits
the fsr upscaled image
This commit is contained in:
Je06jm 2022-06-27 17:59:27 -06:00
parent b863c40356
commit c2550e1cc0

View File

@ -3129,14 +3129,14 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (rb->view_count == 1) {
// copy as a convenience
RenderBuffers::View view;
view.view_texture = rb->internal_texture;
view.view_texture = rb->texture;
view.view_depth = rb->depth_texture;
view.view_fb = rb->texture_fb;
rb->views.push_back(view);
} else {
for (uint32_t i = 0; i < rb->view_count; i++) {
RenderBuffers::View view;
view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->internal_texture, i, 0);
view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->texture, i, 0);
view.view_depth = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->depth_texture, i, 0);
if (!_render_buffers_can_be_storage()) {