Revert "Load assets before enabling editor plugins"

This reverts commit 1963c63b91.

Fixes #52968, fixes #52995.
This commit is contained in:
Rémi Verschelde 2021-11-15 16:08:19 +01:00
parent 9c4c724853
commit c24c7cac57
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@ -621,6 +621,19 @@ void EditorNode::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
{
_initializing_addons = true;
Vector<String> addons;
if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
}
for (int i = 0; i < addons.size(); i++) {
set_addon_plugin_enabled(addons[i], true);
}
_initializing_addons = false;
}
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
@ -994,18 +1007,6 @@ void EditorNode::_sources_changed(bool p_exist) {
load_scene(defer_load_scene);
defer_load_scene = "";
}
// Only enable addons once resources have been imported
_initializing_addons = true;
Vector<String> addons;
if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
}
for (int i = 0; i < addons.size(); i++) {
set_addon_plugin_enabled(addons[i], true);
}
_initializing_addons = false;
}
}