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Fix undo action names for node replacement
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f2045ba822
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@ -86,7 +86,7 @@ void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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gpu_particles->set_process_mode(particles->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"));
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ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
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SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
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ur->commit_action(false);
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} break;
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@ -72,7 +72,7 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
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gpu_particles->set_process_mode(node->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"));
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ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
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ur->commit_action(false);
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@ -115,7 +115,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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cpu_particles->set_z_index(particles->get_z_index());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to CPUParticles2D"));
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ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
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SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
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ur->commit_action(false);
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@ -279,7 +279,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
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cpu_particles->set_process_mode(node->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to CPUParticles3D"));
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ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
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ur->commit_action(false);
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@ -339,7 +339,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
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mesh_instance->set_mesh(mesh);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to MeshInstance2D"));
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ur->create_action(TTR("Convert to MeshInstance2D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
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ur->commit_action(false);
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}
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@ -394,7 +394,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
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polygon_2d_instance->set_polygons(polys);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to Polygon2D"));
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ur->create_action(TTR("Convert to Polygon2D"), UndoRedo::MERGE_DISABLE, node);
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SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
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ur->commit_action(false);
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}
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