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https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
[MP] Improve ReplicationEditor UX
Use an option button for the replication mode making sync and watch (now "Always" and "On Change") mutually exclusive.
This commit is contained in:
parent
711e96edc4
commit
c1c6911b5c
@ -176,11 +176,6 @@ ReplicationEditor::ReplicationEditor() {
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delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
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add_child(delete_dialog);
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error_dialog = memnew(AcceptDialog);
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error_dialog->set_ok_button_text(TTR("Close"));
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error_dialog->set_title(TTR("Error!"));
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add_child(error_dialog);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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@ -272,20 +267,17 @@ ReplicationEditor::ReplicationEditor() {
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_columns(5);
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tree->set_columns(4);
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tree->set_column_titles_visible(true);
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tree->set_column_title(0, TTR("Properties"));
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tree->set_column_expand(0, true);
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tree->set_column_title(1, TTR("Spawn"));
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tree->set_column_expand(1, false);
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tree->set_column_custom_minimum_width(1, 100);
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tree->set_column_title(2, TTR("Sync"));
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tree->set_column_title(2, TTR("Replicate"));
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tree->set_column_custom_minimum_width(2, 100);
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tree->set_column_title(3, TTR("Watch"));
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tree->set_column_custom_minimum_width(3, 100);
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tree->set_column_expand(2, false);
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tree->set_column_expand(3, false);
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tree->set_column_expand(4, false);
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tree->create_item();
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tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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@ -304,7 +296,7 @@ ReplicationEditor::ReplicationEditor() {
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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@ -375,20 +367,17 @@ void ReplicationEditor::_notification(int p_what) {
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void ReplicationEditor::_add_pressed() {
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if (!current) {
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error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
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return;
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}
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if (current->get_root_path().is_empty()) {
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error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
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return;
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}
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String np_text = np_line_edit->get_text();
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if (np_text.is_empty()) {
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error_dialog->set_text(TTR("Property/path must not be empty."));
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error_dialog->popup_centered();
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EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
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return;
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}
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@ -399,6 +388,10 @@ void ReplicationEditor::_add_pressed() {
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np_text = "." + np_text;
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}
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NodePath path = NodePath(np_text);
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if (path.is_empty()) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
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return;
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}
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_add_sync_property(path);
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}
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@ -413,36 +406,36 @@ void ReplicationEditor::_tree_item_edited() {
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return;
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}
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 3);
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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bool value = ti->is_checked(column);
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// We have a hard limit of 64 watchable properties per synchronizer.
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if (column == 3 && value && config->get_watch_properties().size() > 64) {
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error_dialog->set_text(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
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error_dialog->popup_centered();
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ti->set_checked(column, false);
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return;
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}
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String method;
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if (column == 1) {
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undo_redo->create_action(TTR("Set spawn property"));
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method = "property_set_spawn";
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bool value = ti->is_checked(column);
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undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
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undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 1 : 0);
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undo_redo->commit_action();
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} else if (column == 2) {
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undo_redo->create_action(TTR("Set sync property"));
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method = "property_set_sync";
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} else if (column == 3) {
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undo_redo->create_action(TTR("Set watch property"));
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method = "property_set_watch";
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int value = ti->get_range(column);
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int old_value = config->property_get_replication_mode(prop);
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// We have a hard limit of 64 watchable properties per synchronizer.
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if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
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EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
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ti->set_range(column, old_value);
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return;
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}
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undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
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undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
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undo_redo->add_do_method(this, "_update_value", prop, column, value);
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undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
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undo_redo->commit_action();
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} else {
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ERR_FAIL();
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}
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undo_redo->add_do_method(config.ptr(), method, prop, value);
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undo_redo->add_undo_method(config.ptr(), method, prop, !value);
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undo_redo->add_do_method(this, "_update_checked", prop, column, value);
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undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
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undo_redo->commit_action();
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}
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void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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@ -467,15 +460,13 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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const NodePath prop = deleting;
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int idx = config->property_get_index(prop);
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bool spawn = config->property_get_spawn(prop);
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bool sync = config->property_get_sync(prop);
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bool watch = config->property_get_watch(prop);
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SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Remove Property"));
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undo_redo->add_do_method(config.ptr(), "remove_property", prop);
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undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
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undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
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undo_redo->add_undo_method(config.ptr(), "property_set_watch", prop, watch);
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undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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@ -483,14 +474,18 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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deleting = NodePath();
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}
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void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
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void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
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if (!tree->get_root()) {
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return;
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}
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TreeItem *ti = tree->get_root()->get_first_child();
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while (ti) {
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if (ti->get_metadata(0).operator NodePath() == p_prop) {
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ti->set_checked(p_column, p_checked);
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if (p_column == 1) {
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ti->set_checked(p_column, p_value != 0);
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} else if (p_column == 2) {
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ti->set_range(p_column, p_value);
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}
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return;
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}
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ti = ti->get_next();
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@ -511,7 +506,7 @@ void ReplicationEditor::_update_config() {
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}
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for (int i = 0; i < props.size(); i++) {
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const NodePath path = props[i];
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_add_property(path, config->property_get_spawn(path), config->property_get_sync(path), config->property_get_watch(path));
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_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
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}
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}
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@ -553,14 +548,13 @@ static bool can_sync(const Variant &p_var) {
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}
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}
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
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void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
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String prop = String(p_property);
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TreeItem *item = tree->create_item();
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item->set_selectable(0, false);
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item->set_selectable(1, false);
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item->set_selectable(2, false);
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item->set_selectable(3, false);
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item->set_selectable(4, false);
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item->set_text(0, prop);
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item->set_metadata(0, prop);
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Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
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@ -577,22 +571,23 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
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bool valid = false;
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Variant value = node->get(subpath, &valid);
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if (valid && !can_sync(value)) {
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item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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item->set_tooltip_text(3, TTR("Property of this type not supported."));
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item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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item->set_tooltip_text(0, TTR("Property of this type not supported."));
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} else {
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item->set_icon(0, icon);
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}
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} else {
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item->set_icon(0, icon);
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}
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item->set_icon(0, icon);
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item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
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item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
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item->set_checked(1, p_spawn);
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item->set_editable(1, true);
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item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
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item->set_checked(2, p_sync);
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item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
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item->set_range_config(2, 0, 2, 1);
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item->set_text(2, "Never,Always,On Change");
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item->set_range(2, (int)p_mode);
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item->set_editable(2, true);
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item->set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER);
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item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
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item->set_checked(3, p_watch);
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item->set_editable(3, true);
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}
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@ -51,7 +51,6 @@ class ReplicationEditor : public VBoxContainer {
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private:
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MultiplayerSynchronizer *current = nullptr;
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AcceptDialog *error_dialog = nullptr;
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ConfirmationDialog *delete_dialog = nullptr;
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Button *add_pick_button = nullptr;
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Button *add_from_path_button = nullptr;
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@ -75,10 +74,10 @@ private:
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void _np_text_submitted(const String &p_newtext);
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void _tree_item_edited();
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void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
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void _update_value(const NodePath &p_prop, int p_column, int p_checked);
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void _update_config();
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void _dialog_closed(bool p_confirmed);
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void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true, bool p_watch = false);
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void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode);
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void _pick_node_filter_text_changed(const String &p_newtext);
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void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
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